/////////////////////////////////////////////////////////////////////////////
// Name: gauge.cpp
// Purpose: wxGauge class
-// Author: AUTHOR
+// Author: Stefan Csomor
// Modified by:
-// Created: ??/??/98
+// Created: 1998-01-01
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
#endif
+#include "wx/mac/uma.h"
+
bool wxGauge::Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos,
- const wxSize& size,
+ const wxSize& s,
long style,
const wxValidator& validator,
const wxString& name)
{
- SetName(name);
- SetValidator(validator);
- m_rangeMax = range;
- m_windowStyle = style;
-
- if (parent) parent->AddChild(this);
-
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
-
-
- // TODO
- return FALSE;
-}
-
-void wxGauge::SetSize(int x, int y, int width, int height, int sizeFlags)
-{
- // TODO
+ m_macIsUserPane = FALSE ;
+
+ if ( !wxGaugeBase::Create(parent, id, range, pos, s, style & 0xE0FFFFFF, validator, name) )
+ return false;
+
+ wxSize size = s ;
+
+ m_rangeMax = range ;
+ m_gaugePos = 0 ;
+
+ if ( size.x == wxDefaultSize.x && size.y == wxDefaultSize.y)
+ {
+ size = wxSize( 200 , 16 ) ;
+ }
+
+ Rect bounds = wxMacGetBoundsForControl( this , pos , size ) ;
+ m_macControl = (WXWidget) ::NewControl( MAC_WXHWND(parent->MacGetTopLevelWindowRef()) , &bounds , "\p" , true , 0 , 0 , range,
+ kControlProgressBarProc , (long) this ) ;
+
+ MacPostControlCreate(pos,size) ;
+
+ return TRUE;
}
void wxGauge::SetShadowWidth(int w)
{
- // TODO optional
}
void wxGauge::SetBezelFace(int w)
{
- // TODO optional
}
void wxGauge::SetRange(int r)
{
m_rangeMax = r;
- // TODO
+ ::SetControl32BitMaximum( (ControlRef) m_macControl , m_rangeMax ) ;
}
void wxGauge::SetValue(int pos)
{
m_gaugePos = pos;
- // TODO
+ ::SetControl32BitValue( (ControlRef) m_macControl , m_gaugePos ) ;
}
int wxGauge::GetShadowWidth() const
{
- // TODO optional
return 0;
}
int wxGauge::GetBezelFace() const
{
- // TODO optional
return 0;
}