+ wxFontRefData(const wxFontRefData& data)
+ : wxGDIRefData()
+ , m_fontId(data.m_fontId)
+ , m_pointSize(data.m_pointSize)
+ , m_family(data.m_family)
+ , m_style(data.m_style)
+ , m_weight(data.m_weight)
+ , m_underlined(data.m_underlined)
+ , m_faceName(data.m_faceName)
+ , m_encoding(data.m_encoding)
+ , m_macFontNum(data.m_macFontNum)
+ , m_macFontSize(data.m_macFontSize)
+ , m_macFontStyle(data.m_macFontStyle)
+ , m_macATSUFontID(data.m_macATSUFontID)
+ {
+ Init(data.m_pointSize, data.m_family, data.m_style, data.m_weight,
+ data.m_underlined, data.m_faceName, data.m_encoding);
+ }
+
+ wxFontRefData(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding)
+ : m_fontId(0)
+ , m_pointSize(size)
+ , m_family(family)
+ , m_style(style)
+ , m_weight(weight)
+ , m_underlined(underlined)
+ , m_faceName(faceName)
+ , m_encoding(encoding)
+ , m_macFontNum(0)
+ , m_macFontSize(0)
+ , m_macFontStyle(0)
+ , m_macATSUFontID(0)
+ {
+ Init(size, family, style, weight, underlined, faceName, encoding);
+ }
+
+ virtual ~wxFontRefData();
+ void SetNoAntiAliasing( bool no = TRUE ) { m_noAA = no; }
+ bool GetNoAntiAliasing() const { return m_noAA; }
+
+protected:
+ // common part of all ctors
+ void Init(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding);
+
+ // font characterstics
+ int m_fontId;
+ int m_pointSize;
+ int m_family;
+ int m_style;
+ int m_weight;
+ bool m_underlined;
+ wxString m_faceName;
+ wxFontEncoding m_encoding;
+ bool m_noAA; // No anti-aliasing
+
+public:
+ short m_macFontNum;
+ short m_macFontSize;
+ Style m_macFontStyle;
+
+ // ATSU Font Information
+
+ // this is splitted into an ATSU font id that may
+ // contain some styles (special bold fonts etc) and
+ // these are the additional qd styles that are not
+ // included in the ATSU font id
+ ATSUFontID m_macATSUFontID;
+ Style m_macATSUAdditionalQDStyles ;
+
+ // for true themeing support we must store the correct font
+ // information here, as this speeds up and optimizes rendering
+ ThemeFontID m_macThemeFontID ;
+
+ wxNativeFontInfo m_info;
+
+public:
+ void MacFindFont() ;
+};
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxFontRefData
+// ----------------------------------------------------------------------------
+
+void wxFontRefData::Init(int pointSize,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding)