/////////////////////////////////////////////////////////////////////////////
// Name: thread.cpp
-// Purpose: wxThread Implementation. For Unix ports, see e.g. src/gtk
-// Author: Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
+// Purpose: wxThread Implementation
+// Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
+// Modified by: Stefan Csomor
// Created: 04/22/98
// RCS-ID: $Id$
-// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
+// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
+// Vadim Zeitlin (1999) , Stefan Csomor (2000)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation "thread.h"
+ #pragma implementation "thread.h"
#endif
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
+#if wxUSE_THREADS
+
#include "wx/module.h"
#include "wx/thread.h"
-#include "wx/utils.h"
-enum thread_state {
- STATE_IDLE = 0,
- STATE_RUNNING,
- STATE_CANCELED,
- STATE_EXITED
+#ifdef __WXMAC__
+#include <Threads.h>
+#include "wx/mac/uma.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// the possible states of the thread ("=>" shows all possible transitions from
+// this state)
+enum wxThreadState
+{
+ STATE_NEW, // didn't start execution yet (=> RUNNING)
+ STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
+ STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
+ STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
+ STATE_EXITED // thread is terminating
};
-/////////////////////////////////////////////////////////////////////////////
-// Static variables
-/////////////////////////////////////////////////////////////////////////////
+// ----------------------------------------------------------------------------
+// this module globals
+// ----------------------------------------------------------------------------
-wxMutex *wxMainMutex; // controls access to all GUI functions
+static ThreadID gs_idMainThread = kNoThreadID ;
+static bool gs_waitingForThread = FALSE ;
-/////////////////////////////////////////////////////////////////////////////
-// Windows implementation
-/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// MacOS implementation of thread classes
+// ============================================================================
+
+class wxMacStCritical
+{
+public :
+ wxMacStCritical()
+ {
+ if ( UMASystemIsInitialized() )
+ ThreadBeginCritical() ;
+ }
+ ~wxMacStCritical()
+ {
+ if ( UMASystemIsInitialized() )
+ ThreadEndCritical() ;
+ }
+};
+
+// ----------------------------------------------------------------------------
+// wxMutex implementation
+// ----------------------------------------------------------------------------
+
+class wxMutexInternal
+{
+public:
+ wxMutexInternal()
+ {
+ m_owner = kNoThreadID ;
+ }
+
+ ~wxMutexInternal()
+ {
+ }
-class wxMutexInternal {
public:
- // TODO: internal mutex handle
+ ThreadID m_owner ;
+ wxArrayLong m_waiters ;
};
wxMutex::wxMutex()
{
- p_internal = new wxMutexInternal;
- // TODO: create internal mutext handle
+ m_internal = new wxMutexInternal;
+
m_locked = 0;
}
wxMutex::~wxMutex()
{
- if (m_locked > 0)
- wxDebugMsg("wxMutex warning: freeing a locked mutex (%d locks)\n", m_locked);
- // TODO: free internal mutext handle
+ if ( m_locked > 0 )
+ {
+ wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
+ }
+
+ delete m_internal;
}
wxMutexError wxMutex::Lock()
{
- // TODO
+ wxMacStCritical critical ;
+ if ( UMASystemIsInitialized() )
+ {
+ OSErr err ;
+ ThreadID current = kNoThreadID;
+ err = ::MacGetCurrentThread(¤t);
+ // if we are not the owner, add this thread to the list of waiting threads, stop this thread
+ // and invoke the scheduler to continue executing the owner's thread
+ while ( m_internal->m_owner != kNoThreadID && m_internal->m_owner != current)
+ {
+ m_internal->m_waiters.Add(current);
+ err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_internal->m_owner);
+ err = ::ThreadBeginCritical();
+ }
+ m_internal->m_owner = current;
+ }
m_locked++;
+
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::TryLock()
{
- // TODO
+ wxMacStCritical critical ;
+ if ( UMASystemIsInitialized() )
+ {
+ ThreadID current = kNoThreadID;
+ ::MacGetCurrentThread(¤t);
+ // if we are not the owner, give an error back
+ if ( m_internal->m_owner != kNoThreadID && m_internal->m_owner != current )
+ return wxMUTEX_BUSY;
+
+ m_internal->m_owner = current;
+ }
m_locked++;
- return wxMUTEX_NO_ERROR;
+
+ return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::Unlock()
{
- if (m_locked > 0)
- m_locked--;
-
- // TODO
+ if ( UMASystemIsInitialized() )
+ {
+ OSErr err;
+ err = ::ThreadBeginCritical();
+
+ if (m_locked > 0)
+ m_locked--;
+
+ // this mutex is not owned by anybody anmore
+ m_internal->m_owner = kNoThreadID;
+
+ // now pass on to the first waiting thread
+ ThreadID firstWaiting = kNoThreadID;
+ bool found = false;
+ while (!m_internal->m_waiters.IsEmpty() && !found)
+ {
+ firstWaiting = m_internal->m_waiters[0];
+ err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID);
+ // in case this was not successful (dead thread), we just loop on and reset the id
+ found = (err != threadNotFoundErr);
+ if ( !found )
+ firstWaiting = kNoThreadID ;
+ m_internal->m_waiters.RemoveAt(0) ;
+ }
+ // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the
+ // critical section and invoke the scheduler
+ err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting);
+ }
+ else
+ {
+ if (m_locked > 0)
+ m_locked--;
+ }
return wxMUTEX_NO_ERROR;
}
-class wxConditionInternal {
+// ----------------------------------------------------------------------------
+// wxCondition implementation
+// ----------------------------------------------------------------------------
+
+class wxConditionInternal
+{
public:
- // TODO: internal handle
- int waiters;
+ wxConditionInternal(wxMutex& mutex) : m_mutex(mutex)
+ {
+ m_excessSignals = 0 ;
+ }
+ ~wxConditionInternal()
+ {
+ }
+
+ bool Wait(unsigned long msectimeout)
+ {
+ wxMacStCritical critical ;
+ if ( m_excessSignals > 0 )
+ {
+ --m_excessSignals ;
+ return TRUE ;
+ }
+ else if ( msectimeout == 0 )
+ {
+ return FALSE ;
+ }
+ else
+ {
+ }
+ /*
+ waiters++;
+
+ // FIXME this should be MsgWaitForMultipleObjects() as well probably
+ DWORD rc = ::WaitForSingleObject(event, timeout);
+
+ waiters--;
+
+ return rc != WAIT_TIMEOUT;
+ */
+ return TRUE ;
+ }
+ void Signal()
+ {
+ wxMacStCritical critical ;
+ }
+
+ wxArrayLong m_waiters ;
+ wxInt32 m_excessSignals ;
+ wxMutex& m_mutex;
};
-wxCondition::wxCondition()
+wxCondition::wxCondition(wxMutex& mutex)
{
- p_internal = new wxConditionInternal;
- // TODO: create internal handle
- p_internal->waiters = 0;
+ m_internal = new wxConditionInternal(mutex);
}
wxCondition::~wxCondition()
{
- // TODO: destroy internal handle
+ delete m_internal;
}
-void wxCondition::Wait(wxMutex& mutex)
+void wxCondition::Wait()
{
- mutex.Unlock();
- p_internal->waiters++;
- // TODO wait here
- p_internal->waiters--;
- mutex.Lock();
+ (void)m_internal->Wait(0xFFFFFFFFL);
}
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
- unsigned long nsec)
+bool wxCondition::Wait(unsigned long timeout_millis)
{
- mutex.Unlock();
- p_internal->waiters++;
-
- // TODO wait here
- p_internal->waiters--;
- mutex.Lock();
-
- return FALSE;
+ return m_internal->Wait(timeout_millis);
}
void wxCondition::Signal()
{
- // TODO
+ // set the event to signaled: if a thread is already waiting on it, it will
+ // be woken up, otherwise the event will remain in the signaled state until
+ // someone waits on it. In any case, the system will return it to a non
+ // signalled state afterwards. If multiple threads are waiting, only one
+ // will be woken up.
+ m_internal->Signal() ;
}
void wxCondition::Broadcast()
{
- // TODO
+ // this works because all these threads are already waiting and so each
+ // SetEvent() inside Signal() is really a PulseEvent() because the event
+ // state is immediately returned to non-signaled
+ for ( size_t i = 0; i < m_internal->m_waiters.Count(); i++ )
+ {
+ Signal();
+ }
}
-class wxThreadInternal {
+// ----------------------------------------------------------------------------
+// wxCriticalSection implementation
+// ----------------------------------------------------------------------------
+
+// it's implemented as a mutex on mac os, so it is defined in the headers
+
+// ----------------------------------------------------------------------------
+// wxThread implementation
+// ----------------------------------------------------------------------------
+
+// wxThreadInternal class
+// ----------------------
+
+class wxThreadInternal
+{
public:
- // TODO
+ wxThreadInternal()
+ {
+ m_tid = kNoThreadID ;
+ m_state = STATE_NEW;
+ m_priority = WXTHREAD_DEFAULT_PRIORITY;
+ }
+
+ ~wxThreadInternal()
+ {
+ }
+
+ void Free()
+ {
+ }
+
+ // create a new (suspended) thread (for the given thread object)
+ bool Create(wxThread *thread, unsigned int stackSize);
+
+ // suspend/resume/terminate
+ bool Suspend();
+ bool Resume();
+ void Cancel() { m_state = STATE_CANCELED; }
+
+ // thread state
+ void SetState(wxThreadState state) { m_state = state; }
+ wxThreadState GetState() const { return m_state; }
+
+ // thread priority
+ void SetPriority(unsigned int priority);
+ unsigned int GetPriority() const { return m_priority; }
+
+ void SetResult( void *res ) { m_result = res ; }
+ void *GetResult() { return m_result ; }
+
+ // thread handle and id
+ ThreadID GetId() const { return m_tid; }
+
+ // thread function
+ static pascal void* MacThreadStart(wxThread* arg);
+
+private:
+ wxThreadState m_state; // state, see wxThreadState enum
+ unsigned int m_priority; // thread priority in "wx" units
+ ThreadID m_tid; // thread id
+ void* m_result;
+ static ThreadEntryUPP s_threadEntry ;
};
-wxThreadError wxThread::Create()
+static wxArrayPtrVoid s_threads ;
+
+ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ;
+pascal void* wxThreadInternal::MacThreadStart(wxThread *thread)
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ // first of all, check whether we hadn't been cancelled already
+ if ( thread->m_internal->GetState() == STATE_EXITED )
+ {
+ return (void*)-1;
+ }
+
+ void* rc = thread->Entry();
+
+ // enter m_critsect before changing the thread state
+ thread->m_critsect.Enter();
+ bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
+ thread->m_internal->SetState(STATE_EXITED);
+ thread->m_critsect.Leave();
+
+ thread->OnExit();
+
+ // if the thread was cancelled (from Delete()), then it the handle is still
+ // needed there
+ if ( thread->IsDetached() && !wasCancelled )
+ {
+ // auto delete
+ delete thread;
+ }
+ //else: the joinable threads handle will be closed when Wait() is done
+
+ return rc;
+}
+void wxThreadInternal::SetPriority(unsigned int priority)
+{
+ // Priorities don't exist on Mac
}
-wxThreadError wxThread::Destroy()
+bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ if ( s_threadEntry == NULL )
+ {
+ s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ;
+ }
+ OSErr err = NewThread( kCooperativeThread,
+ s_threadEntry,
+ (void*) thread,
+ stackSize,
+ kNewSuspend,
+ &m_result,
+ &m_tid );
+
+ if ( err != noErr )
+ {
+ wxLogSysError(_("Can't create thread"));
+ return FALSE;
+ }
+
+ if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
+ {
+ SetPriority(m_priority);
+ }
+
+ return TRUE;
}
-wxThreadError wxThread::Pause()
+bool wxThreadInternal::Suspend()
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ OSErr err ;
+
+ ::ThreadBeginCritical();
+
+ if ( m_state != STATE_RUNNING )
+ {
+ ::ThreadEndCritical() ;
+ wxLogSysError(_("Can not suspend thread %x"), m_tid);
+ return FALSE;
+ }
+
+ m_state = STATE_PAUSED;
+
+ err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID);
+
+ return TRUE;
}
-wxThreadError wxThread::Resume()
+bool wxThreadInternal::Resume()
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ ThreadID current ;
+ OSErr err ;
+ err = MacGetCurrentThread( ¤t ) ;
+
+ wxASSERT( err == noErr ) ;
+ wxASSERT( current != m_tid ) ;
+
+ ::ThreadBeginCritical();
+ if ( m_state != STATE_PAUSED && m_state != STATE_NEW )
+ {
+ ::ThreadEndCritical() ;
+ wxLogSysError(_("Can not resume thread %x"), m_tid);
+ return FALSE;
+
+ }
+ err = ::SetThreadStateEndCritical(m_tid, kReadyThreadState, kNoThreadID);
+ wxASSERT( err == noErr ) ;
+
+ m_state = STATE_RUNNING;
+ ::ThreadEndCritical() ;
+ ::YieldToAnyThread() ;
+ return TRUE;
+}
+
+// static functions
+// ----------------
+wxThread *wxThread::This()
+{
+ wxMacStCritical critical ;
+
+ ThreadID current ;
+ OSErr err ;
+
+ err = MacGetCurrentThread( ¤t ) ;
+
+ for ( size_t i = 0 ; i < s_threads.Count() ; ++i )
+ {
+ if ( ( (wxThread*) s_threads[i] )->GetId() == current )
+ return (wxThread*) s_threads[i] ;
+ }
+
+ wxLogSysError(_("Couldn't get the current thread pointer"));
+ return NULL;
}
-void wxThread::Exit(void *status)
+bool wxThread::IsMain()
{
- // TODO
+ ThreadID current ;
+ OSErr err ;
+
+ err = MacGetCurrentThread( ¤t ) ;
+ return current == gs_idMainThread;
}
-void wxThread::SetPriority(int prio)
+#ifdef Yield
+#undef Yield
+#endif
+
+void wxThread::Yield()
{
- // TODO
+ ::YieldToAnyThread() ;
}
-int wxThread::GetPriority() const
+void wxThread::Sleep(unsigned long milliseconds)
{
- // TODO
- return 0;
+ clock_t start = clock() ;
+ do
+ {
+ YieldToAnyThread() ;
+ } while( clock() - start < milliseconds / CLOCKS_PER_SEC ) ;
}
-void wxThread::DeferDestroy(bool on)
+int wxThread::GetCPUCount()
{
- // TODO
+ // we will use whatever MP API will be used for the new MP Macs
+ return 1;
}
-void wxThread::TestDestroy()
+unsigned long wxThread::GetCurrentId()
{
- // TODO
+ ThreadID current ;
+ MacGetCurrentThread( ¤t ) ;
+ return (unsigned long)current;
}
-void *wxThread::Join()
+bool wxThread::SetConcurrency(size_t level)
{
- // TODO
- return (void*) NULL;
+ wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
+
+ // ok only for the default one
+ if ( level == 0 )
+ return 0;
+
+ // how many CPUs have we got?
+ if ( GetCPUCount() == 1 )
+ {
+ // don't bother with all this complicated stuff - on a single
+ // processor system it doesn't make much sense anyhow
+ return level == 1;
+ }
+
+ return TRUE ;
}
-unsigned long wxThread::GetID() const
+// ctor and dtor
+// -------------
+
+wxThread::wxThread(wxThreadKind kind)
{
- // TODO
- return 0;
+ m_internal = new wxThreadInternal();
+
+ m_isDetached = kind == wxTHREAD_DETACHED;
+ s_threads.Add( (void*) this ) ;
}
-/* is this needed somewhere ?
-wxThread *wxThread::GetThreadFromID(unsigned long id)
+wxThread::~wxThread()
{
- // TODO
- return NULL;
+ s_threads.Remove( (void*) this ) ;
+ delete m_internal;
+}
+
+// create/start thread
+// -------------------
+
+wxThreadError wxThread::Create(unsigned int stackSize)
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( !m_internal->Create(this, stackSize) )
+ return wxTHREAD_NO_RESOURCE;
+
+ return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Run()
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( m_internal->GetState() != STATE_NEW )
+ {
+ // actually, it may be almost any state at all, not only STATE_RUNNING
+ return wxTHREAD_RUNNING;
+ }
+
+ // the thread has just been created and is still suspended - let it run
+ return Resume();
+}
+
+// suspend/resume thread
+// ---------------------
+
+wxThreadError wxThread::Pause()
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+}
+
+// stopping thread
+// ---------------
+
+wxThread::ExitCode wxThread::Wait()
+{
+ // although under MacOS we can wait for any thread, it's an error to
+ // wait for a detached one in wxWin API
+ wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
+ _T("can't wait for detached thread") );
+
+ ExitCode rc = (ExitCode)-1;
+
+ (void)Delete(&rc);
+
+ m_internal->Free();
+
+ return rc;
+}
+
+wxThreadError wxThread::Delete(ExitCode *pRc)
+{
+ ExitCode rc = 0;
+
+ // Delete() is always safe to call, so consider all possible states
+
+ // has the thread started to run?
+ bool shouldResume = FALSE;
+
+ {
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( m_internal->GetState() == STATE_NEW )
+ {
+ // WinThreadStart() will see it and terminate immediately
+ m_internal->SetState(STATE_EXITED);
+
+ shouldResume = TRUE;
+ }
+ }
+
+ // is the thread paused?
+ if ( shouldResume || IsPaused() )
+ Resume();
+
+ // does is still run?
+ if ( IsRunning() )
+ {
+ if ( IsMain() )
+ {
+ // set flag for wxIsWaitingForThread()
+ gs_waitingForThread = TRUE;
+
+#if wxUSE_GUI
+ wxBeginBusyCursor();
+#endif // wxUSE_GUI
+ }
+
+ // ask the thread to terminate
+ {
+ wxCriticalSectionLocker lock(m_critsect);
+
+ m_internal->Cancel();
+ }
+
+#if wxUSE_GUI
+ // simply wait for the thread to terminate
+ while( TestDestroy() )
+ {
+ ::YieldToAnyThread() ;
+ }
+#else // !wxUSE_GUI
+ // simply wait for the thread to terminate
+ while( TestDestroy() )
+ {
+ ::YieldToAnyThread() ;
+ }
+#endif // wxUSE_GUI/!wxUSE_GUI
+
+ if ( IsMain() )
+ {
+ gs_waitingForThread = FALSE;
+
+#if wxUSE_GUI
+ wxEndBusyCursor();
+#endif // wxUSE_GUI
+ }
+ }
+
+ // if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
+ {
+ wxLogLastError("GetExitCodeThread");
+
+ rc = (ExitCode)-1;
+ }
+
+ if ( IsDetached() )
+ {
+ // if the thread exits normally, this is done in WinThreadStart, but in
+ // this case it would have been too early because
+ // MsgWaitForMultipleObject() would fail if the therad handle was
+ // closed while we were waiting on it, so we must do it here
+ delete this;
+ }
+
+ // wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
+ // wxT("thread must be already terminated.") );
+
+ if ( pRc )
+ *pRc = rc;
+
+ return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
}
+
+wxThreadError wxThread::Kill()
+{
+ if ( !IsRunning() )
+ return wxTHREAD_NOT_RUNNING;
+
+// if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
+ {
+ wxLogSysError(_("Couldn't terminate thread"));
+
+ return wxTHREAD_MISC_ERROR;
+ }
+
+ m_internal->Free();
+
+ if ( IsDetached() )
+ {
+ delete this;
+ }
+
+ return wxTHREAD_NO_ERROR;
+}
+
+void wxThread::Exit(ExitCode status)
+{
+ m_internal->Free();
+
+ if ( IsDetached() )
+ {
+ delete this;
+ }
+
+ m_internal->SetResult( status ) ;
+
+/*
+#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
+ _endthreadex((unsigned)status);
+#else // !VC++
+ ::ExitThread((DWORD)status);
+#endif // VC++/!VC++
*/
+ wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
+}
-bool wxThread::IsAlive() const
+// priority setting
+// ----------------
+
+// since all these calls are execute cooperatively we don't have to use the critical section
+
+void wxThread::SetPriority(unsigned int prio)
{
- // TODO
- return FALSE;
+ m_internal->SetPriority(prio);
}
-bool wxThread::IsRunning() const
+unsigned int wxThread::GetPriority() const
{
- // TODO
- return FALSE;
+ return m_internal->GetPriority();
}
-bool wxThread::IsMain()
+unsigned long wxThread::GetId() const
{
- // TODO
- return FALSE;
+ return (unsigned long)m_internal->GetId();
}
-wxThread::wxThread()
+bool wxThread::IsRunning() const
{
- p_internal = new wxThreadInternal();
+ return m_internal->GetState() == STATE_RUNNING;
+}
- // TODO
+bool wxThread::IsAlive() const
+{
+ return (m_internal->GetState() == STATE_RUNNING) ||
+ (m_internal->GetState() == STATE_PAUSED);
}
-wxThread::~wxThread()
+bool wxThread::IsPaused() const
{
- Destroy();
- Join();
- delete p_internal;
+ return m_internal->GetState() == STATE_PAUSED;
}
-// The default callback just joins the thread and throws away the result.
-void wxThread::OnExit()
+bool wxThread::TestDestroy()
{
- Join();
+ return m_internal->GetState() == STATE_CANCELED;
}
-// Automatic initialization
-class wxThreadModule : public wxModule {
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
+// ----------------------------------------------------------------------------
+// Automatic initialization for thread module
+// ----------------------------------------------------------------------------
+
+class wxThreadModule : public wxModule
+{
public:
- virtual bool OnInit() {
- /* TODO p_mainid = GetCurrentThread(); */
- wxMainMutex = new wxMutex();
- wxMainMutex->Lock();
- return TRUE;
- }
+ virtual bool OnInit();
+ virtual void OnExit();
- // Global cleanup
- virtual void OnExit() {
- wxMainMutex->Unlock();
- delete wxMainMutex;
- }
+private:
+ DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
+bool wxThreadModule::OnInit()
+{
+ long response;
+ bool hasThreadManager ;
+ hasThreadManager = Gestalt( gestaltThreadMgrAttr, &response) == noErr && response & 1;
+#if !TARGET_CARBON
+#if GENERATINGCFM
+ // verify presence of shared library
+ hasThreadManager = hasThreadManager && ((Ptr)NewThread != (Ptr)kUnresolvedCFragSymbolAddress);
+#endif
+#endif
+ if ( !hasThreadManager )
+ {
+ wxMessageBox( "Error" , "Thread Support is not available on this System" , wxOK ) ;
+ return FALSE ;
+ }
+
+ // no error return for GetCurrentThreadId()
+ MacGetCurrentThread( &gs_idMainThread ) ;
+
+ return TRUE;
+}
+
+void wxThreadModule::OnExit()
+{
+}
+
+// ----------------------------------------------------------------------------
+// under MacOS we don't have currently preemptive threads, so any thread may access
+// the GUI at any time
+// ----------------------------------------------------------------------------
+
+void WXDLLEXPORT wxMutexGuiEnter()
+{
+}
+
+void WXDLLEXPORT wxMutexGuiLeave()
+{
+}
+
+void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
+{
+}
+
+bool WXDLLEXPORT wxGuiOwnedByMainThread()
+{
+ return false ;
+}
+
+// wake up the main thread
+void WXDLLEXPORT wxWakeUpMainThread()
+{
+ wxMacWakeUp() ;
+}
+
+bool WXDLLEXPORT wxIsWaitingForThread()
+{
+ return false ;
+}
+
+#endif // wxUSE_THREADS
+
+// vi:sts=4:sw=4:et