#include "wx/app.h"
#include "wx/settings.h"
+#include <wx/mac/uma.h>
+
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxList wxModalDialogs;
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
BEGIN_EVENT_TABLE(wxDialog, wxPanel)
+ EVT_SIZE(wxDialog::OnSize)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
wxDialog::wxDialog()
{
+ m_isShown = FALSE;
+ m_modalShowing = FALSE;
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
}
const wxString& name)
{
m_windowStyle = style;
+ m_isShown = FALSE;
+ m_modalShowing = FALSE;
+#if wxUSE_TOOLTIPS
+ m_hwndToolTip = 0;
+#endif
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetName(name);
else
m_windowId = id;
- // TODO: create dialog
+ Rect theBoundsRect;
+
+ m_x = (int)pos.x;
+ m_y = (int)pos.y;
+ if ( m_y < 50 )
+ m_y = 50 ;
+ if ( m_x < 20 )
+ m_x = 20 ;
+
+ m_width = size.x;
+ if (m_width == -1)
+ m_width = 20;
+ m_height = size.y;
+ if (m_height == -1)
+ m_height = 20;
+
+ ::SetRect(&theBoundsRect, m_x, m_y, m_x + m_width, m_y + m_height);
+ m_macWindowData = new MacWindowData() ;
+
+ WindowClass wclass = kMovableModalWindowClass ;
+ WindowAttributes attr = kWindowNoAttributes ;
+
+ if ( ( m_windowStyle & wxMINIMIZE_BOX ) || ( m_windowStyle & wxMAXIMIZE_BOX ) )
+ {
+ attr |= kWindowFullZoomAttribute ;
+ attr |= kWindowResizableAttribute ;
+ }
- return FALSE;
+ UMACreateNewWindow( wclass , attr , &theBoundsRect , &m_macWindowData->m_macWindow ) ;
+ wxAssociateWinWithMacWindow( m_macWindowData->m_macWindow , this ) ;
+ wxString label ;
+ if( wxApp::s_macDefaultEncodingIsPC )
+ label = wxMacMakeMacStringFromPC( title ) ;
+ else
+ label = title ;
+ UMASetWTitleC( m_macWindowData->m_macWindow , label ) ;
+ m_macWindowData->m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ;
+ UMACreateRootControl( m_macWindowData->m_macWindow , &m_macWindowData->m_macRootControl ) ;
+ m_macWindowData->m_macFocus = NULL ;
+ return TRUE;
}
void wxDialog::SetModal(bool flag)
wxDialog::~wxDialog()
{
- // TODO
+ m_isBeingDeleted = TRUE ;
wxTopLevelWindows.DeleteObject(this);
- if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
- wxModelessWindows.DeleteObject(this);
+ m_modalShowing = FALSE;
+
+ if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
+ wxModelessWindows.DeleteObject(this);
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.Number() == 0))
if (wxTheApp->GetExitOnFrameDelete())
{
- // TODO: exit
+ wxTheApp->ExitMainLoop() ;
}
}
}
void wxDialog::Iconize(bool WXUNUSED(iconize))
{
- // TODO
+ // mac dialogs cannot be iconized
}
bool wxDialog::IsIconized() const
{
- // TODO
+ // mac dialogs cannot be iconized
return FALSE;
}
-void wxDialog::SetClientSize(int width, int height)
+void wxDialog::DoSetClientSize(int width, int height)
{
- // TODO
+ wxWindow::DoSetClientSize( width , height ) ;
}
void wxDialog::GetPosition(int *x, int *y) const
{
- // TODO
+ DoGetPosition( x , y ) ;
+}
+
+bool wxDialog::IsShown() const
+{
+ return m_isShown;
+}
+
+bool wxDialog::IsModal() const
+{
+ return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast
}
+
+extern bool s_macIsInModalLoop ;
+
bool wxDialog::Show(bool show)
{
- // TODO
- return FALSE;
+ m_isShown = show;
+
+ if (show)
+ InitDialog();
+
+ bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
+
+#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
+ if (!modal)
+ {
+ if (show)
+ {
+ if (!wxModelessWindows.Find(this))
+ wxModelessWindows.Append(this);
+ }
+ else
+ wxModelessWindows.DeleteObject(this);
+ }
+ if (show)
+ {
+ if (!wxTopLevelWindows.Find(this))
+ wxTopLevelWindows.Append(this);
+ }
+ else
+ wxTopLevelWindows.DeleteObject(this);
+#endif
+
+ if ( modal )
+ {
+ s_macIsInModalLoop = true ;
+ if (show)
+ {
+ if (m_modalShowing)
+ {
+// BringWindowToTop((HWND) GetHWND());
+ return TRUE;
+ }
+
+ m_modalShowing = TRUE;
+ // if we don't do it, some window might be deleted while we have pointers
+ // to them in our disabledWindows list and the program will crash when it
+ // will try to reenable them after the modal dialog end
+ wxTheApp->DeletePendingObjects();
+
+ UMAShowWindow( m_macWindowData->m_macWindow ) ;
+ UMASelectWindow( m_macWindowData->m_macWindow ) ;
+
+ if (!wxModalDialogs.Member(this))
+ wxModalDialogs.Append(this);
+
+ while (wxModalDialogs.Member(this) )
+ {
+ wxTheApp->MacDoOneEvent() ;
+ }
+ }
+ else
+ {
+ wxModalDialogs.DeleteObject(this);
+ UMAHideWindow( m_macWindowData->m_macWindow ) ;
+ }
+ s_macIsInModalLoop = false ;
+ }
+ else // !modal
+ {
+ if (show)
+ {
+ UMAShowWindow( m_macWindowData->m_macWindow ) ;
+ UMASelectWindow( m_macWindowData->m_macWindow ) ;
+ }
+ else
+ {
+ UMAHideWindow( m_macWindowData->m_macWindow ) ;
+ }
+ }
+ return TRUE ;
}
void wxDialog::SetTitle(const wxString& title)
{
- // TODO
+ wxWindow::SetTitle( title ) ;
}
wxString wxDialog::GetTitle() const
{
- // TODO
- return wxString("");
+ return wxWindow::GetTitle() ;
}
void wxDialog::Centre(int direction)
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
- m_windowStyle |= wxDIALOG_MODAL;
- // TODO: modal showing
- Show(TRUE);
- return GetReturnCode();
+ m_windowStyle |= wxDIALOG_MODAL;
+ Show(TRUE);
+ return GetReturnCode();
}
void wxDialog::EndModal(int retCode)
{
- SetReturnCode(retCode);
- // TODO modal un-showing
- Show(FALSE);
+ SetReturnCode(retCode);
+ Show(FALSE);
}
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& event)
{
- if ( Validate() && TransferDataFromWindow() )
- {
+ if ( Validate() && TransferDataFromWindow() )
+ {
if ( IsModal() )
EndModal(wxID_OK);
else
{
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
+ SetReturnCode(wxID_OK);
+ this->Show(FALSE);
}
- }
+ }
}
void wxDialog::OnApply(wxCommandEvent& event)
{
- if (Validate())
- TransferDataFromWindow();
- // TODO probably need to disable the Apply button until things change again
+ if (Validate())
+ TransferDataFromWindow();
+ // TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& event)
else
{
SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
+ this->Show(FALSE);
}
}
-bool wxDialog::OnClose()
+void wxDialog::OnPaint(wxPaintEvent& event)
+{
+ // No: if you call the default procedure, it makes
+ // the following painting code not work.
+// wxWindow::OnPaint(event);
+}
+
+void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
- // Behaviour changed in 2.0: we'll send a Cancel message by default,
+ // We'll send a Cancel message by default,
// which may close the dialog.
- // Check for looping if the Cancel event handler calls Close()
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close().
+ // We wouldn't want to destroy the dialog by default, since the dialog may have been
+ // created on the stack.
+ // However, this does mean that calling dialog->Close() won't delete the dialog
+ // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
+ // sure to destroy the dialog.
+ // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
- return FALSE;
+ return;
closing.Append(this);
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
-
- return FALSE;
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // Compatibility
- if ( GetEventHandler()->OnClose() || event.GetForce())
- {
- this->Destroy();
- }
}
// Destroy the window (delayed, if a managed window)
return TRUE;
}
+void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+ // if we're using constraints - do use them
+ #if wxUSE_CONSTRAINTS
+ if ( GetAutoLayout() )
+ {
+ Layout();
+ }
+ #endif
+}
+
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
void wxDialog::Fit()
{
+ wxWindow::Fit();
}
+