+ // we cannot dissolve it into rects on mac
+ m_rects = new wxRect[1];
+ Rect rect ;
+ GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
+ m_rects[0].x = rect.left;
+ m_rects[0].y = rect.top;
+ m_rects[0].width = rect.right - rect.left;
+ m_rects[0].height = rect.bottom - rect.top;
+ m_numRects = 1;