/////////////////////////////////////////////////////////////////////////////
-// Name: thread.cpp
-// Purpose: wxThread Implementation. For Unix ports, see e.g. src/gtk
-// Author: Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
-// Created: 04/22/98
-// RCS-ID: $Id$
-// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
-// Licence: wxWindows licence
+// Name: thread.cpp
+// Purpose: wxThread Implementation
+// Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
+// Modified by: Aj Lavin, Stefan Csomor
+// Created: 04/22/98
+// RCS-ID: $Id$
+// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
+// Vadim Zeitlin (1999) , Stefan Csomor (2000)
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "thread.h"
#endif
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#if wxUSE_THREADS
+
#include "wx/module.h"
#include "wx/thread.h"
-#include "wx/utils.h"
-enum thread_state {
- STATE_IDLE = 0,
- STATE_RUNNING,
- STATE_CANCELED,
- STATE_EXITED
+#ifdef __WXMAC__
+#if TARGET_API_MAC_OSX
+#include <CoreServices/CoreServices.h>
+#else
+#include <DriverServices.h>
+#include <Multiprocessing.h>
+#include "wx/math.h"
+#endif
+#include "wx/mac/uma.h"
+#endif
+
+#include "wx/mac/macnotfy.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// the possible states of the thread ("=>" shows all possible transitions from
+// this state)
+enum wxThreadState
+{
+ STATE_NEW, // didn't start execution yet (=> RUNNING)
+ STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
+ STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
+ STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
+ STATE_EXITED // thread is terminating
};
-/////////////////////////////////////////////////////////////////////////////
-// Static variables
-/////////////////////////////////////////////////////////////////////////////
+// ----------------------------------------------------------------------------
+// this module globals
+// ----------------------------------------------------------------------------
-wxMutex *wxMainMutex; // controls access to all GUI functions
-/////////////////////////////////////////////////////////////////////////////
-// Windows implementation
-/////////////////////////////////////////////////////////////////////////////
+// the task ID of the main thread
+static wxThreadIdType gs_idMainThread = kInvalidID;
+
+// this is the Per-Task Storage for the pointer to the appropriate wxThread
+TaskStorageIndex gs_tlsForWXThread = 0 ;
+
+// if it's false, some secondary thread is holding the GUI lock
+static bool gs_bGuiOwnedByMainThread = true;
+
+// critical section which controls access to all GUI functions: any secondary
+// thread (i.e. except the main one) must enter this crit section before doing
+// any GUI calls
+static wxCriticalSection *gs_critsectGui = NULL;
+
+// critical section which protects gs_nWaitingForGui variable
+static wxCriticalSection *gs_critsectWaitingForGui = NULL;
+
+// number of threads waiting for GUI in wxMutexGuiEnter()
+static size_t gs_nWaitingForGui = 0;
+
+// overall number of threads, needed for determining the sleep value of the main
+// event loop
+size_t g_numberOfThreads = 0;
+
+
+
+#if wxUSE_GUI
+
+MPCriticalRegionID gs_guiCritical = kInvalidID;
+
+#endif
+
+// ============================================================================
+// MacOS implementation of thread classes
+// ============================================================================
+
+/*
+ Notes :
+
+ The implementation is very close to the phtreads implementation, the reason for
+ using MPServices is the fact that these are also available under OS 9. Thus allowing
+ for one common API for all current builds.
+
+ As soon as wxThreads are on a 64 bit address space, the TLS must be extended
+ to use two indices one for each 32 bit part as the MP implementation is limited
+ to longs.
+
+ I have three implementations for mutexes :
+ version A based on a binary semaphore, problem - not reentrant, version B based
+ on a critical region, allows for reentrancy, performance implications not
+ yet tested, and third a plain pthreads implementation
+
+ The same for condition internal, one implementation by Aj Lavin and the other one
+ copied from the thrimpl.cpp which I assume has been more broadly tested, I've just
+ replaced the interlock increment with the appropriate PPC calls
+*/
+
+// ----------------------------------------------------------------------------
+// wxCriticalSection
+// ----------------------------------------------------------------------------
+
+wxCriticalSection::wxCriticalSection()
+{
+ MPCreateCriticalRegion( (MPCriticalRegionID*) &m_critRegion ) ;
+}
+
+wxCriticalSection::~wxCriticalSection()
+{
+ MPDeleteCriticalRegion( (MPCriticalRegionID) m_critRegion ) ;
+}
+
+void wxCriticalSection::Enter()
+{
+ MPEnterCriticalRegion( (MPCriticalRegionID) m_critRegion , kDurationForever ) ;
+}
+
+void wxCriticalSection::Leave()
+{
+ MPExitCriticalRegion((MPCriticalRegionID) m_critRegion ) ;
+}
+
+// ----------------------------------------------------------------------------
+// wxMutex implementation
+// ----------------------------------------------------------------------------
+
+#if TARGET_API_MAC_OSX
+#define wxUSE_MAC_SEMAPHORE_MUTEX 0
+#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
+#define wxUSE_MAC_PTHREADS_MUTEX 0
+#else
+#define wxUSE_MAC_SEMAPHORE_MUTEX 0
+#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
+#define wxUSE_MAC_PTHREADS_MUTEX 0
+#endif
-class wxMutexInternal {
+#if wxUSE_MAC_PTHREADS_MUTEX
+
+#include <pthread.h>
+
+class wxMutexInternal
+{
public:
- // TODO: internal mutex handle
+ wxMutexInternal(wxMutexType mutexType);
+ ~wxMutexInternal();
+
+ wxMutexError Lock();
+ wxMutexError TryLock();
+ wxMutexError Unlock();
+
+ bool IsOk() const { return m_isOk; }
+
+private:
+ pthread_mutex_t m_mutex;
+ bool m_isOk;
+
+ // wxConditionInternal uses our m_mutex
+ friend class wxConditionInternal;
};
-wxMutex::wxMutex()
+#ifdef HAVE_PTHREAD_MUTEXATTR_T
+// on some systems pthread_mutexattr_settype() is not in the headers (but it is
+// in the library, otherwise we wouldn't compile this code at all)
+extern "C" int pthread_mutexattr_settype(pthread_mutexattr_t *, int);
+#endif
+
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType)
{
- p_internal = new wxMutexInternal;
- // TODO: create internal mutext handle
- m_locked = 0;
+ int err;
+ switch ( mutexType )
+ {
+ case wxMUTEX_RECURSIVE:
+ // support recursive locks like Win32, i.e. a thread can lock a
+ // mutex which it had itself already locked
+ //
+ // unfortunately initialization of recursive mutexes is non
+ // portable, so try several methods
+#ifdef HAVE_PTHREAD_MUTEXATTR_T
+ {
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ err = pthread_mutex_init(&m_mutex, &attr);
+ }
+#elif defined(HAVE_PTHREAD_RECURSIVE_MUTEX_INITIALIZER)
+ // we can use this only as initializer so we have to assign it
+ // first to a temp var - assigning directly to m_mutex wouldn't
+ // even compile
+ {
+ pthread_mutex_t mutex = PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP;
+ m_mutex = mutex;
+ }
+#else // no recursive mutexes
+ err = EINVAL;
+#endif // HAVE_PTHREAD_MUTEXATTR_T/...
+ break;
+
+ default:
+ wxFAIL_MSG( _T("unknown mutex type") );
+ // fall through
+
+ case wxMUTEX_DEFAULT:
+ err = pthread_mutex_init(&m_mutex, NULL);
+ break;
+ }
+
+ m_isOk = err == 0;
+ if ( !m_isOk )
+ {
+ wxLogApiError( wxT("pthread_mutex_init()"), err);
+ }
}
-wxMutex::~wxMutex()
+wxMutexInternal::~wxMutexInternal()
{
- if (m_locked > 0)
- wxDebugMsg("wxMutex warning: freeing a locked mutex (%d locks)\n", m_locked);
- // TODO: free internal mutext handle
+ if ( m_isOk )
+ {
+ int err = pthread_mutex_destroy(&m_mutex);
+ if ( err != 0 )
+ {
+ wxLogApiError( wxT("pthread_mutex_destroy()"), err);
+ }
+ }
}
-wxMutexError wxMutex::Lock()
+wxMutexError wxMutexInternal::Lock()
{
- // TODO
- m_locked++;
- return wxMUTEX_NO_ERROR;
+ int err = pthread_mutex_lock(&m_mutex);
+ switch ( err )
+ {
+ case EDEADLK:
+ // only error checking mutexes return this value and so it's an
+ // unexpected situation -- hence use assert, not wxLogDebug
+ wxFAIL_MSG( _T("mutex deadlock prevented") );
+ return wxMUTEX_DEAD_LOCK;
+
+ case EINVAL:
+ wxLogDebug(_T("pthread_mutex_lock(): mutex not initialized."));
+ break;
+
+ case 0:
+ return wxMUTEX_NO_ERROR;
+
+ default:
+ wxLogApiError(_T("pthread_mutex_lock()"), err);
+ }
+
+ return wxMUTEX_MISC_ERROR;
}
-wxMutexError wxMutex::TryLock()
+wxMutexError wxMutexInternal::TryLock()
{
- // TODO
- m_locked++;
- return wxMUTEX_NO_ERROR;
+ int err = pthread_mutex_trylock(&m_mutex);
+ switch ( err )
+ {
+ case EBUSY:
+ // not an error: mutex is already locked, but we're prepared for
+ // this
+ return wxMUTEX_BUSY;
+
+ case EINVAL:
+ wxLogDebug(_T("pthread_mutex_trylock(): mutex not initialized."));
+ break;
+
+ case 0:
+ return wxMUTEX_NO_ERROR;
+
+ default:
+ wxLogApiError(_T("pthread_mutex_trylock()"), err);
+ }
+
+ return wxMUTEX_MISC_ERROR;
}
-wxMutexError wxMutex::Unlock()
+wxMutexError wxMutexInternal::Unlock()
{
- if (m_locked > 0)
- m_locked--;
+ int err = pthread_mutex_unlock(&m_mutex);
+ switch ( err )
+ {
+ case EPERM:
+ // we don't own the mutex
+ return wxMUTEX_UNLOCKED;
+
+ case EINVAL:
+ wxLogDebug(_T("pthread_mutex_unlock(): mutex not initialized."));
+ break;
+
+ case 0:
+ return wxMUTEX_NO_ERROR;
+
+ default:
+ wxLogApiError(_T("pthread_mutex_unlock()"), err);
+ }
- // TODO
- return wxMUTEX_NO_ERROR;
+ return wxMUTEX_MISC_ERROR;
}
-class wxConditionInternal {
+
+#endif
+
+#if wxUSE_MAC_SEMAPHORE_MUTEX
+
+class wxMutexInternal
+{
public:
- // TODO: internal handle
- int waiters;
+ wxMutexInternal(wxMutexType mutexType) ;
+ ~wxMutexInternal() ;
+ bool IsOk() const { return m_isOk; }
+
+ wxMutexError Lock() ;
+ wxMutexError TryLock() ;
+ wxMutexError Unlock();
+private:
+ MPSemaphoreID m_semaphore;
+ bool m_isOk ;
};
-wxCondition::wxCondition()
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType )
+{
+ m_isOk = false ;
+ m_semaphore = kInvalidID ;
+
+ OSStatus err = noErr ;
+ switch( mutexType )
+ {
+ case wxMUTEX_DEFAULT :
+ {
+ verify_noerr( MPCreateBinarySemaphore( & m_semaphore) );
+ m_isOk = ( m_semaphore != kInvalidID ) ;
+ }
+ break ;
+ case wxMUTEX_RECURSIVE :
+ wxFAIL_MSG(wxT("Recursive Mutex not supported yet") ) ;
+ break ;
+ default :
+ wxFAIL_MSG(wxT("Unknown mutex type") ) ;
+ break ;
+ }
+}
+
+wxMutexInternal::~wxMutexInternal()
+{
+ if ( m_semaphore != kInvalidID )
+ MPDeleteSemaphore( m_semaphore);
+ MPYield() ;
+}
+
+wxMutexError wxMutexInternal::Lock()
{
- p_internal = new wxConditionInternal;
- // TODO: create internal handle
- p_internal->waiters = 0;
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPWaitOnSemaphore( m_semaphore, kDurationForever);
+ if ( err)
+ {
+ wxLogSysError(wxT("Could not lock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+
+ return wxMUTEX_NO_ERROR;
}
-wxCondition::~wxCondition()
+wxMutexError wxMutexInternal::TryLock()
{
- // TODO: destroy internal handle
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPWaitOnSemaphore( m_semaphore, kDurationImmediate);
+ if ( err)
+ {
+ if ( err == kMPTimeoutErr)
+ {
+ return wxMUTEX_BUSY;
+ }
+ wxLogSysError(wxT("Could not try lock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+
+ return wxMUTEX_NO_ERROR;
}
-void wxCondition::Wait(wxMutex& mutex)
+wxMutexError wxMutexInternal::Unlock()
{
- mutex.Unlock();
- p_internal->waiters++;
- // TODO wait here
- p_internal->waiters--;
- mutex.Lock();
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPSignalSemaphore( m_semaphore);
+ MPYield() ;
+ if ( err)
+ {
+ wxLogSysError(_("Could not unlock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+ return wxMUTEX_NO_ERROR;
}
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
- unsigned long nsec)
+#endif
+
+#if wxUSE_MAC_CRITICAL_REGION_MUTEX
+
+class wxMutexInternal
+{
+public:
+ wxMutexInternal(wxMutexType mutexType) ;
+ ~wxMutexInternal() ;
+ bool IsOk() const { return m_isOk; }
+
+ wxMutexError Lock() ;
+ wxMutexError TryLock() ;
+ wxMutexError Unlock();
+private:
+ MPCriticalRegionID m_critRegion ;
+ bool m_isOk ;
+};
+
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType )
{
- mutex.Unlock();
- p_internal->waiters++;
+ m_isOk = false ;
+ m_critRegion = kInvalidID ;
+
+ verify_noerr( MPCreateCriticalRegion( & m_critRegion) );
+ m_isOk = ( m_critRegion != kInvalidID ) ;
+
+ if ( !IsOk() )
+ wxFAIL_MSG(wxT("Error when creating mutex") ) ;
+}
- // TODO wait here
- p_internal->waiters--;
- mutex.Lock();
+wxMutexInternal::~wxMutexInternal()
+{
+ if ( m_critRegion != kInvalidID )
+ MPDeleteCriticalRegion( m_critRegion);
+ MPYield() ;
+}
- return FALSE;
+wxMutexError wxMutexInternal::Lock()
+{
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPEnterCriticalRegion( m_critRegion, kDurationForever);
+ if ( err)
+ {
+ wxLogSysError(wxT("Could not lock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+
+ return wxMUTEX_NO_ERROR;
}
-void wxCondition::Signal()
+wxMutexError wxMutexInternal::TryLock()
{
- // TODO
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPEnterCriticalRegion( m_critRegion, kDurationImmediate);
+ if ( err)
+ {
+ if ( err == kMPTimeoutErr)
+ {
+ return wxMUTEX_BUSY;
+ }
+ wxLogSysError(wxT("Could not try lock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+
+ return wxMUTEX_NO_ERROR;
}
-void wxCondition::Broadcast()
+wxMutexError wxMutexInternal::Unlock()
{
- // TODO
+ wxCHECK_MSG( m_isOk , wxMUTEX_MISC_ERROR , wxT("Invalid Mutex") ) ;
+ OSStatus err = MPExitCriticalRegion( m_critRegion);
+ MPYield() ;
+ if ( err)
+ {
+ wxLogSysError(_("Could not unlock mutex"));
+ return wxMUTEX_MISC_ERROR;
+ }
+
+ return wxMUTEX_NO_ERROR;
}
-class wxThreadInternal {
+#endif
+
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
+
+class wxSemaphoreInternal
+{
public:
- // TODO
+ wxSemaphoreInternal(int initialcount, int maxcount);
+ ~wxSemaphoreInternal();
+
+ bool IsOk() const { return m_isOk; }
+
+ wxSemaError WaitTimeout(unsigned long milliseconds);
+
+ wxSemaError Wait() { return WaitTimeout( kDurationForever); }
+
+ wxSemaError TryWait()
+ {
+ wxSemaError err = WaitTimeout(kDurationImmediate);
+ if ( err == wxSEMA_TIMEOUT )
+ err = wxSEMA_BUSY ;
+ return err ;
+ }
+ wxSemaError Post();
+
+private:
+ MPSemaphoreID m_semaphore;
+ bool m_isOk ;
};
-wxThreadError wxThread::Create()
+wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ m_isOk = false ;
+ m_semaphore = kInvalidID ;
+ if ( maxcount == 0 )
+ {
+ // make it practically infinite
+ maxcount = INT_MAX;
+ }
+ verify_noerr( MPCreateSemaphore( maxcount, initialcount, & m_semaphore) );
+ m_isOk = ( m_semaphore != kInvalidID ) ;
+
+ if ( !IsOk() )
+ wxFAIL_MSG(wxT("Error when creating semaphore") ) ;
}
-wxThreadError wxThread::Destroy()
+wxSemaphoreInternal::~wxSemaphoreInternal()
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ if( m_semaphore != kInvalidID )
+ MPDeleteSemaphore( m_semaphore);
+ MPYield() ;
}
-wxThreadError wxThread::Pause()
+wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ OSStatus err = MPWaitOnSemaphore( m_semaphore, milliseconds);
+ if ( err)
+ {
+ if ( err == kMPTimeoutErr)
+ {
+ return wxSEMA_TIMEOUT;
+ }
+ return wxSEMA_MISC_ERROR;
+ }
+ return wxSEMA_NO_ERROR;
}
-wxThreadError wxThread::Resume()
+wxSemaError wxSemaphoreInternal::Post()
{
- // TODO
- return wxTHREAD_NO_ERROR;
+ OSStatus err = MPSignalSemaphore( m_semaphore);
+ MPYield() ;
+ if ( err)
+ {
+ return wxSEMA_MISC_ERROR;
+ }
+ return wxSEMA_NO_ERROR;
}
-void wxThread::Exit(void *status)
+// ----------------------------------------------------------------------------
+// wxCondition implementation
+// ----------------------------------------------------------------------------
+
+#if 0
+
+class wxConditionInternal
{
- // TODO
+public:
+
+ wxConditionInternal(wxMutex& mutex)
+ : m_mutex( mutex),
+ m_semaphore( 0, 1),
+ m_gate( 1, 1)
+ {
+ m_waiters = 0;
+ m_signals = 0;
+ m_canceled = 0;
+ }
+
+ ~wxConditionInternal()
+ {
+ }
+
+ bool IsOk() const { return m_mutex.IsOk() ; }
+
+ wxCondError Wait()
+ {
+ return WaitTimeout( kDurationForever);
+ }
+
+ wxCondError WaitTimeout(unsigned long msectimeout);
+
+ wxCondError Signal()
+ {
+ return DoSignal( false);
+ }
+
+ wxCondError Broadcast()
+ {
+ return DoSignal( true);
+ }
+
+private:
+
+ wxCondError DoSignal( bool signalAll);
+
+ wxMutex& m_mutex;
+ wxSemaphoreInternal m_semaphore; // Signals the waiting threads.
+ wxSemaphoreInternal m_gate;
+ wxCriticalSection m_varSection;
+ size_t m_waiters; // Number of threads waiting for a signal.
+ size_t m_signals; // Number of signals to send.
+ size_t m_canceled; // Number of canceled waiters in m_waiters.
+};
+
+
+wxCondError wxConditionInternal::WaitTimeout(unsigned long msectimeout)
+{
+ m_gate.Wait();
+ if ( ++ m_waiters == INT_MAX)
+ {
+ m_varSection.Enter();
+ m_waiters -= m_canceled;
+ m_signals -= m_canceled;
+ m_canceled = 0;
+ m_varSection.Leave();
+ }
+ m_gate.Post();
+
+ m_mutex.Unlock();
+
+ wxSemaError err = m_semaphore.WaitTimeout( msectimeout);
+ wxASSERT( err == wxSEMA_NO_ERROR || err == wxSEMA_TIMEOUT);
+
+ m_varSection.Enter();
+ if ( err != wxSEMA_NO_ERROR)
+ {
+ if ( m_signals > m_canceled)
+ {
+ // A signal is being sent after we timed out.
+
+ if ( m_waiters == m_signals)
+ {
+ // There are no excess waiters to catch the signal, so
+ // we must throw it away.
+
+ wxSemaError err2 = m_semaphore.Wait();
+ if ( err2 != wxSEMA_NO_ERROR)
+ {
+ wxLogSysError(_("Error while waiting on semaphore"));
+ }
+ wxASSERT( err2 == wxSEMA_NO_ERROR);
+ -- m_waiters;
+ if ( -- m_signals == m_canceled)
+ {
+ // This was the last signal. open the gate.
+ wxASSERT( m_waiters == m_canceled);
+ m_gate.Post();
+ }
+ }
+ else
+ {
+ // There are excess waiters to catch the signal, leave
+ // it be.
+ -- m_waiters;
+ }
+ }
+ else
+ {
+ // No signals is being sent.
+ // The gate may be open or closed, so we can't touch m_waiters.
+ ++ m_canceled;
+ ++ m_signals;
+ }
+ }
+ else
+ {
+ // We caught a signal.
+ wxASSERT( m_signals > m_canceled);
+ -- m_waiters;
+ if ( -- m_signals == m_canceled)
+ {
+ // This was the last signal. open the gate.
+ wxASSERT( m_waiters == m_canceled);
+ m_gate.Post();
+ }
+ }
+ m_varSection.Leave();
+
+ m_mutex.Lock();
+
+ if ( err)
+ {
+ return err == wxSEMA_TIMEOUT ? wxCOND_TIMEOUT : wxCOND_MISC_ERROR;
+ }
+
+ return wxCOND_NO_ERROR;
}
-void wxThread::SetPriority(int prio)
+
+wxCondError wxConditionInternal::DoSignal( bool signalAll)
{
- // TODO
+ m_gate.Wait();
+ m_varSection.Enter();
+
+ wxASSERT( m_signals == m_canceled);
+
+ if ( m_waiters == m_canceled)
+ {
+ m_varSection.Leave();
+ m_gate.Post();
+ return wxCOND_NO_ERROR;
+ }
+
+ if ( m_canceled > 0)
+ {
+ m_waiters -= m_canceled;
+ m_signals = 0;
+ m_canceled = 0;
+ }
+
+ m_signals = signalAll ? m_waiters : 1;
+ size_t n = m_signals;
+
+ m_varSection.Leave();
+
+ // Let the waiters inherit the gate lock.
+
+ do
+ {
+ wxSemaError err = m_semaphore.Post();
+ wxASSERT( err == wxSEMA_NO_ERROR);
+ } while ( -- n);
+
+ return wxCOND_NO_ERROR;
}
-int wxThread::GetPriority() const
+#else
+class wxConditionInternal
+{
+public:
+ wxConditionInternal(wxMutex& mutex);
+
+ bool IsOk() const { return m_mutex.IsOk() && m_semaphore.IsOk(); }
+
+ wxCondError Wait();
+ wxCondError WaitTimeout(unsigned long milliseconds);
+
+ wxCondError Signal();
+ wxCondError Broadcast();
+
+private:
+ // the number of threads currently waiting for this condition
+ SInt32 m_numWaiters;
+
+ // the critical section protecting m_numWaiters
+ wxCriticalSection m_csWaiters;
+
+ wxMutex& m_mutex;
+ wxSemaphore m_semaphore;
+
+ DECLARE_NO_COPY_CLASS(wxConditionInternal)
+};
+
+wxConditionInternal::wxConditionInternal(wxMutex& mutex)
+ : m_mutex(mutex)
{
- // TODO
- return 0;
+ // another thread can't access it until we return from ctor, so no need to
+ // protect access to m_numWaiters here
+ m_numWaiters = 0;
}
-void wxThread::DeferDestroy(bool on)
+wxCondError wxConditionInternal::Wait()
{
- // TODO
+ // increment the number of waiters
+ IncrementAtomic(&m_numWaiters);
+
+ m_mutex.Unlock();
+
+ // a potential race condition can occur here
+ //
+ // after a thread increments nwaiters, and unlocks the mutex and before the
+ // semaphore.Wait() is called, if another thread can cause a signal to be
+ // generated
+ //
+ // this race condition is handled by using a semaphore and incrementing the
+ // semaphore only if 'nwaiters' is greater that zero since the semaphore,
+ // can 'remember' signals the race condition will not occur
+
+ // wait ( if necessary ) and decrement semaphore
+ wxSemaError err = m_semaphore.Wait();
+ m_mutex.Lock();
+
+ return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
}
-void wxThread::TestDestroy()
+wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
{
- // TODO
+ IncrementAtomic(&m_numWaiters);
+
+ m_mutex.Unlock();
+
+ // a race condition can occur at this point in the code
+ //
+ // please see the comments in Wait(), for details
+
+ wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
+
+ if ( err == wxSEMA_BUSY )
+ {
+ // another potential race condition exists here it is caused when a
+ // 'waiting' thread timesout, and returns from WaitForSingleObject, but
+ // has not yet decremented 'nwaiters'.
+ //
+ // at this point if another thread calls signal() then the semaphore
+ // will be incremented, but the waiting thread will miss it.
+ //
+ // to handle this particular case, the waiting thread calls
+ // WaitForSingleObject again with a timeout of 0, after locking
+ // 'nwaiters_mutex'. this call does not block because of the zero
+ // timeout, but will allow the waiting thread to catch the missed
+ // signals.
+ wxCriticalSectionLocker lock(m_csWaiters);
+
+ err = m_semaphore.WaitTimeout(0);
+
+ if ( err != wxSEMA_NO_ERROR )
+ {
+ m_numWaiters--;
+ }
+ }
+
+ m_mutex.Lock();
+
+ return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
}
-void *wxThread::Join()
+wxCondError wxConditionInternal::Signal()
{
- // TODO
- return (void*) NULL;
+ wxCriticalSectionLocker lock(m_csWaiters);
+
+ if ( m_numWaiters > 0 )
+ {
+ // increment the semaphore by 1
+ if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+ return wxCOND_MISC_ERROR;
+
+ m_numWaiters--;
+ }
+
+ return wxCOND_NO_ERROR;
}
-unsigned long wxThread::GetID() const
+wxCondError wxConditionInternal::Broadcast()
{
- // TODO
- return 0;
+ wxCriticalSectionLocker lock(m_csWaiters);
+
+ while ( m_numWaiters > 0 )
+ {
+ if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+ return wxCOND_MISC_ERROR;
+
+ m_numWaiters--;
+ }
+
+ return wxCOND_NO_ERROR;
}
+#endif
+
+// ----------------------------------------------------------------------------
+// wxCriticalSection implementation
+// ----------------------------------------------------------------------------
+
+// XXX currently implemented as mutex in headers. Change to critical section.
+
+// ----------------------------------------------------------------------------
+// wxThread implementation
+// ----------------------------------------------------------------------------
-/* is this needed somewhere ?
-wxThread *wxThread::GetThreadFromID(unsigned long id)
+// wxThreadInternal class
+// ----------------------
+
+class wxThreadInternal
{
- // TODO
- return NULL;
+public:
+ wxThreadInternal()
+ {
+ m_tid = kInvalidID;
+ m_state = STATE_NEW;
+ m_prio = WXTHREAD_DEFAULT_PRIORITY;
+ m_notifyQueueId = kInvalidID;
+ m_exitcode = 0;
+ m_cancelled = FALSE ;
+
+ // set to TRUE only when the thread starts waiting on m_semSuspend
+ m_isPaused = FALSE;
+
+ // defaults for joinable threads
+ m_shouldBeJoined = TRUE;
+ m_isDetached = FALSE;
+ }
+ ~wxThreadInternal()
+ {
+ if ( m_notifyQueueId)
+ {
+ MPDeleteQueue( m_notifyQueueId);
+ m_notifyQueueId = kInvalidID ;
+ }
+ }
+
+ // thread function
+ static OSStatus MacThreadStart(void* arg);
+
+ // create a new (suspended) thread (for the given thread object)
+ bool Create(wxThread *thread, unsigned int stackSize);
+
+ // thread actions
+ // start the thread
+ wxThreadError Run();
+ // unblock the thread allowing it to run
+ void SignalRun() { m_semRun.Post(); }
+ // ask the thread to terminate
+ void Wait();
+ // go to sleep until Resume() is called
+ void Pause();
+ // resume the thread
+ void Resume();
+
+ // accessors
+ // priority
+ int GetPriority() const { return m_prio; }
+ void SetPriority(int prio) ;
+ // state
+ wxThreadState GetState() const { return m_state; }
+ void SetState(wxThreadState state) { m_state = state; }
+
+ // Get the ID of this thread's underlying MP Services task.
+ MPTaskID GetId() const { return m_tid; }
+
+ void SetCancelFlag() { m_cancelled = TRUE; }
+ bool WasCancelled() const { return m_cancelled; }
+ // exit code
+ void SetExitCode(wxThread::ExitCode exitcode) { m_exitcode = exitcode; }
+ wxThread::ExitCode GetExitCode() const { return m_exitcode; }
+
+ // the pause flag
+ void SetReallyPaused(bool paused) { m_isPaused = paused; }
+ bool IsReallyPaused() const { return m_isPaused; }
+
+ // tell the thread that it is a detached one
+ void Detach()
+ {
+ wxCriticalSectionLocker lock(m_csJoinFlag);
+
+ m_shouldBeJoined = FALSE;
+ m_isDetached = TRUE;
+ }
+
+private:
+ // the thread we're associated with
+ wxThread * m_thread;
+
+ MPTaskID m_tid; // thread id
+ MPQueueID m_notifyQueueId; // its notification queue
+
+ wxThreadState m_state; // see wxThreadState enum
+ int m_prio; // in wxWidgets units: from 0 to 100
+
+ // this flag is set when the thread should terminate
+ bool m_cancelled;
+
+ // this flag is set when the thread is blocking on m_semSuspend
+ bool m_isPaused;
+
+ // the thread exit code - only used for joinable (!detached) threads and
+ // is only valid after the thread termination
+ wxThread::ExitCode m_exitcode;
+
+ // many threads may call Wait(), but only one of them should call
+ // pthread_join(), so we have to keep track of this
+ wxCriticalSection m_csJoinFlag;
+ bool m_shouldBeJoined;
+ bool m_isDetached;
+
+ // this semaphore is posted by Run() and the threads Entry() is not
+ // called before it is done
+ wxSemaphore m_semRun;
+
+ // this one is signaled when the thread should resume after having been
+ // Pause()d
+ wxSemaphore m_semSuspend;
+};
+
+OSStatus wxThreadInternal::MacThreadStart(void *parameter)
+{
+ wxThread* thread = (wxThread*) parameter ;
+ wxThreadInternal *pthread = thread->m_internal;
+
+ // add to TLS so that This() will work
+ verify_noerr( MPSetTaskStorageValue( gs_tlsForWXThread , (long) thread ) ) ;
+
+ // have to declare this before pthread_cleanup_push() which defines a
+ // block!
+ bool dontRunAtAll;
+
+ // wait for the semaphore to be posted from Run()
+ pthread->m_semRun.Wait();
+
+ // test whether we should run the run at all - may be it was deleted
+ // before it started to Run()?
+ {
+ wxCriticalSectionLocker lock(thread->m_critsect);
+
+ dontRunAtAll = pthread->GetState() == STATE_NEW &&
+ pthread->WasCancelled();
+ }
+
+ if ( !dontRunAtAll )
+ {
+ pthread->m_exitcode = thread->Entry();
+
+ {
+ wxCriticalSectionLocker lock(thread->m_critsect);
+ pthread->SetState(STATE_EXITED);
+ }
+ }
+
+ if ( dontRunAtAll )
+ {
+ if ( pthread->m_isDetached )
+ delete thread;
+
+ return -1 ;
+ }
+ else
+ {
+ // on mac for the running code the correct thread termination is to
+ // return
+
+ // terminate the thread
+ thread->Exit(pthread->m_exitcode);
+
+ return (OSStatus) NULL ; // pthread->m_exitcode;
+ }
}
-*/
-bool wxThread::IsAlive() const
+bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
{
- // TODO
- return FALSE;
+ wxASSERT_MSG( m_state == STATE_NEW && !m_tid,
+ _T("Create()ing thread twice?") );
+
+ OSStatus err = noErr ;
+ m_thread = thread;
+
+ if ( m_notifyQueueId == kInvalidID )
+ {
+ OSStatus err = MPCreateQueue( & m_notifyQueueId);
+ if( err)
+ {
+ wxLogSysError(_("Cant create the thread event queue"));
+ return false;
+ }
+ }
+
+ m_state = STATE_NEW;
+
+ err = MPCreateTask( MacThreadStart,
+ (void*) m_thread,
+ stackSize,
+ m_notifyQueueId,
+ &m_exitcode,
+ 0,
+ 0,
+ &m_tid);
+
+ if ( err)
+ {
+ wxLogSysError(_("Can't create thread"));
+ return false;
+ }
+
+ if ( m_prio != WXTHREAD_DEFAULT_PRIORITY )
+ {
+ SetPriority(m_prio);
+ }
+
+ return true;
}
-bool wxThread::IsRunning() const
+void wxThreadInternal::SetPriority( int priority)
+{
+ m_prio = priority;
+
+ if ( m_tid)
+ {
+ // Mac priorities range from 1 to 10,000, with a default of 100.
+ // wxWidgets priorities range from 0 to 100 with a default of 50.
+ // We can map wxWidgets to Mac priorities easily by assuming
+ // the former uses a logarithmic scale.
+ const unsigned int macPriority = ( int)( exp( priority / 25.0 * log( 10.0)) + 0.5);
+
+ MPSetTaskWeight( m_tid, macPriority);
+ }
+}
+
+wxThreadError wxThreadInternal::Run()
+{
+ wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
+ wxT("thread may only be started once after Create()") );
+
+ SetState(STATE_RUNNING);
+
+ // wake up threads waiting for our start
+ SignalRun();
+
+ return wxTHREAD_NO_ERROR;
+}
+
+void wxThreadInternal::Wait()
+{
+ wxCHECK_RET( !m_isDetached, _T("can't wait for a detached thread") );
+
+ // if the thread we're waiting for is waiting for the GUI mutex, we will
+ // deadlock so make sure we release it temporarily
+ if ( wxThread::IsMain() )
+ {
+ // give the thread we're waiting for chance to do the GUI call
+ // it might be in, we don't do this conditionally as the to be waited on
+ // thread might have to acquire the mutex later but before terminating
+ if ( wxGuiOwnedByMainThread() )
+ {
+ wxMutexGuiLeave();
+ }
+ }
+
+ {
+ wxCriticalSectionLocker lock(m_csJoinFlag);
+
+ if ( m_shouldBeJoined )
+ {
+ void * param1;
+ void * param2;
+ void * rc;
+
+ OSStatus err = MPWaitOnQueue ( m_notifyQueueId,
+ & param1,
+ & param2,
+ & rc,
+ kDurationForever);
+ if ( err)
+ {
+ wxLogSysError( _( "Cannot wait on thread to exit."));
+ rc = (void*) -1;
+ }
+
+ // actually param1 would be the address of m_exitcode
+ // but we don't need this here
+ m_exitcode = rc;
+
+ m_shouldBeJoined = FALSE;
+ }
+ }
+}
+
+void wxThreadInternal::Pause()
+{
+ // the state is set from the thread which pauses us first, this function
+ // is called later so the state should have been already set
+ wxCHECK_RET( m_state == STATE_PAUSED,
+ wxT("thread must first be paused with wxThread::Pause().") );
+
+ // wait until the semaphore is Post()ed from Resume()
+ m_semSuspend.Wait();
+}
+
+void wxThreadInternal::Resume()
+{
+ wxCHECK_RET( m_state == STATE_PAUSED,
+ wxT("can't resume thread which is not suspended.") );
+
+ // the thread might be not actually paused yet - if there were no call to
+ // TestDestroy() since the last call to Pause() for example
+ if ( IsReallyPaused() )
+ {
+ // wake up Pause()
+ m_semSuspend.Post();
+
+ // reset the flag
+ SetReallyPaused(FALSE);
+ }
+
+ SetState(STATE_RUNNING);
+}
+
+// static functions
+// ----------------
+
+wxThread *wxThread::This()
{
- // TODO
- return FALSE;
+ wxThread* thr = (wxThread*) MPGetTaskStorageValue( gs_tlsForWXThread ) ;
+ return thr;
}
bool wxThread::IsMain()
{
- // TODO
- return FALSE;
+ return GetCurrentId() == gs_idMainThread || gs_idMainThread == kInvalidID ;
+}
+
+#ifdef Yield
+#undef Yield
+#endif
+
+void wxThread::Yield()
+{
+#if TARGET_API_MAC_OSX
+ CFRunLoopRunInMode( kCFRunLoopDefaultMode , 0 , true ) ;
+#endif
+ MPYield();
+}
+
+
+void wxThread::Sleep(unsigned long milliseconds)
+{
+ AbsoluteTime wakeup = AddDurationToAbsolute( milliseconds, UpTime());
+ MPDelayUntil( & wakeup);
+}
+
+
+int wxThread::GetCPUCount()
+{
+ return MPProcessors();
}
-wxThread::wxThread()
+unsigned long wxThread::GetCurrentId()
{
- p_internal = new wxThreadInternal();
+ return (unsigned long)MPCurrentTaskID();
+}
+
+
+bool wxThread::SetConcurrency(size_t level)
+{
+ // Cannot be set in MacOS.
+ return false;
+}
+
- // TODO
+wxThread::wxThread(wxThreadKind kind)
+{
+ g_numberOfThreads++;
+ m_internal = new wxThreadInternal();
+
+ m_isDetached = (kind == wxTHREAD_DETACHED);
}
wxThread::~wxThread()
{
- Destroy();
- Join();
- delete p_internal;
+ wxASSERT_MSG( g_numberOfThreads>0 , wxT("More threads deleted than created.") ) ;
+ g_numberOfThreads--;
+
+#ifdef __WXDEBUG__
+ m_critsect.Enter();
+
+ // check that the thread either exited or couldn't be created
+ if ( m_internal->GetState() != STATE_EXITED &&
+ m_internal->GetState() != STATE_NEW )
+ {
+ wxLogDebug(_T("The thread %ld is being destroyed although it is still running! The application may crash."), GetId());
+ }
+
+ m_critsect.Leave();
+#endif // __WXDEBUG__
+
+ wxDELETE( m_internal ) ;
+}
+
+
+wxThreadError wxThread::Create(unsigned int stackSize)
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( m_isDetached )
+ {
+ m_internal->Detach() ;
+ }
+ if ( m_internal->Create(this, stackSize) == false )
+ {
+ m_internal->SetState(STATE_EXITED);
+ return wxTHREAD_NO_RESOURCE;
+ }
+
+ return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Run()
+{
+ wxCriticalSectionLocker lock(m_critsect);
+
+ wxCHECK_MSG( m_internal->GetId(), wxTHREAD_MISC_ERROR,
+ wxT("must call wxThread::Create() first") );
+
+ return m_internal->Run();
+}
+
+// -----------------------------------------------------------------------------
+// pause/resume
+// -----------------------------------------------------------------------------
+
+wxThreadError wxThread::Pause()
+{
+ wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+ _T("a thread can't pause itself") );
+
+ wxCriticalSectionLocker lock(m_critsect);
+
+ if ( m_internal->GetState() != STATE_RUNNING )
+ {
+ wxLogDebug(wxT("Can't pause thread which is not running."));
+
+ return wxTHREAD_NOT_RUNNING;
+ }
+
+ // just set a flag, the thread will be really paused only during the next
+ // call to TestDestroy()
+ m_internal->SetState(STATE_PAUSED);
+
+ return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+ wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+ _T("a thread can't resume itself") );
+
+ wxCriticalSectionLocker lock(m_critsect);
+
+ wxThreadState state = m_internal->GetState();
+
+ switch ( state )
+ {
+ case STATE_PAUSED:
+ m_internal->Resume();
+ return wxTHREAD_NO_ERROR;
+ case STATE_EXITED:
+ return wxTHREAD_NO_ERROR;
+
+ default:
+ wxLogDebug(_T("Attempt to resume a thread which is not paused."));
+
+ return wxTHREAD_MISC_ERROR;
+ }
+}
+
+// -----------------------------------------------------------------------------
+// exiting thread
+// -----------------------------------------------------------------------------
+
+wxThread::ExitCode wxThread::Wait()
+{
+ wxCHECK_MSG( This() != this, (ExitCode)-1,
+ _T("a thread can't wait for itself") );
+
+ wxCHECK_MSG( !m_isDetached, (ExitCode)-1,
+ _T("can't wait for detached thread") );
+
+ m_internal->Wait();
+
+ return m_internal->GetExitCode();
}
-// The default callback just joins the thread and throws away the result.
-void wxThread::OnExit()
+wxThreadError wxThread::Delete(ExitCode *rc)
{
- Join();
+ wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+ _T("a thread can't delete itself") );
+
+ bool isDetached = m_isDetached;
+
+ m_critsect.Enter();
+ wxThreadState state = m_internal->GetState();
+
+ // ask the thread to stop
+ m_internal->SetCancelFlag();
+
+ m_critsect.Leave();
+
+ switch ( state )
+ {
+ case STATE_NEW:
+ // we need to wake up the thread so that PthreadStart() will
+ // terminate - right now it's blocking on run semaphore in
+ // PthreadStart()
+ m_internal->SignalRun();
+
+ // fall through
+
+ case STATE_EXITED:
+ // nothing to do
+ break;
+
+ case STATE_PAUSED:
+ // resume the thread first
+ m_internal->Resume();
+
+ // fall through
+
+ default:
+ if ( !isDetached )
+ {
+ // wait until the thread stops
+ m_internal->Wait();
+
+ if ( rc )
+ {
+ // return the exit code of the thread
+ *rc = m_internal->GetExitCode();
+ }
+ }
+ }
+
+ return wxTHREAD_NO_ERROR;
}
-// Automatic initialization
-class wxThreadModule : public wxModule {
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
+wxThreadError wxThread::Kill()
+{
+ wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
+ _T("a thread can't kill itself") );
+
+ switch ( m_internal->GetState() )
+ {
+ case STATE_NEW:
+ case STATE_EXITED:
+ return wxTHREAD_NOT_RUNNING;
+
+ case STATE_PAUSED:
+ // resume the thread first
+ Resume();
+
+ // fall through
+
+ default:
+ OSStatus err = MPTerminateTask( m_internal->GetId() , -1 ) ;
+ if ( err )
+ {
+ wxLogError(_("Failed to terminate a thread."));
+
+ return wxTHREAD_MISC_ERROR;
+ }
+
+ if ( m_isDetached )
+ {
+ delete this ;
+ }
+ else
+ {
+ // this should be retrieved by Wait actually
+ m_internal->SetExitCode((void*)-1);
+ }
+
+ return wxTHREAD_NO_ERROR;
+ }
+}
+
+void wxThread::Exit(ExitCode status)
+{
+ wxASSERT_MSG( This() == this,
+ _T("wxThread::Exit() can only be called in the context of the same thread") );
+
+ // don't enter m_critsect before calling OnExit() because the user code
+ // might deadlock if, for example, it signals a condition in OnExit() (a
+ // common case) while the main thread calls any of functions entering
+ // m_critsect on us (almost all of them do)
+ OnExit();
+
+ MPTaskID threadid = m_internal->GetId() ;
+
+ if ( IsDetached() )
+ {
+ delete this;
+ }
+ else // joinable
+ {
+ // update the status of the joinable thread
+ wxCriticalSectionLocker lock(m_critsect);
+ m_internal->SetState(STATE_EXITED);
+ }
+ MPTerminateTask( threadid , (long) status) ;
+}
+
+// also test whether we were paused
+bool wxThread::TestDestroy()
+{
+ wxASSERT_MSG( This() == this,
+ _T("wxThread::TestDestroy() can only be called in the context of the same thread") );
+
+ m_critsect.Enter();
+
+ if ( m_internal->GetState() == STATE_PAUSED )
+ {
+ m_internal->SetReallyPaused(TRUE);
+
+ // leave the crit section or the other threads will stop too if they
+ // try to call any of (seemingly harmless) IsXXX() functions while we
+ // sleep
+ m_critsect.Leave();
+
+ m_internal->Pause();
+ }
+ else
+ {
+ // thread wasn't requested to pause, nothing to do
+ m_critsect.Leave();
+ }
+
+ return m_internal->WasCancelled();
+}
+
+// -----------------------------------------------------------------------------
+// priority setting
+// -----------------------------------------------------------------------------
+
+void wxThread::SetPriority(unsigned int prio)
+{
+ wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
+ ((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
+ wxT("invalid thread priority") );
+
+ wxCriticalSectionLocker lock(m_critsect);
+
+ switch ( m_internal->GetState() )
+ {
+ case STATE_RUNNING:
+ case STATE_PAUSED:
+ case STATE_NEW:
+ // thread not yet started, priority will be set when it is
+ m_internal->SetPriority(prio);
+ break;
+
+ case STATE_EXITED:
+ default:
+ wxFAIL_MSG(wxT("impossible to set thread priority in this state"));
+ }
+}
+
+unsigned int wxThread::GetPriority() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+ return m_internal->GetPriority();
+}
+
+unsigned long wxThread::GetId() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+
+ return (unsigned long)m_internal->GetId();
+}
+
+// -----------------------------------------------------------------------------
+// state tests
+// -----------------------------------------------------------------------------
+
+bool wxThread::IsRunning() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+
+ return m_internal->GetState() == STATE_RUNNING;
+}
+
+bool wxThread::IsAlive() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+
+ switch ( m_internal->GetState() )
+ {
+ case STATE_RUNNING:
+ case STATE_PAUSED:
+ return TRUE;
+
+ default:
+ return FALSE;
+ }
+}
+
+bool wxThread::IsPaused() const
+{
+ wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+
+ return (m_internal->GetState() == STATE_PAUSED);
+}
+
+// ----------------------------------------------------------------------------
+// Automatic initialization for thread module
+// ----------------------------------------------------------------------------
+
+class wxThreadModule : public wxModule
+{
public:
- virtual bool OnInit() {
- /* TODO p_mainid = GetCurrentThread(); */
- wxMainMutex = new wxMutex();
- wxMainMutex->Lock();
- return TRUE;
- }
-
- // Global cleanup
- virtual void OnExit() {
- wxMainMutex->Unlock();
- delete wxMainMutex;
- }
+ virtual bool OnInit();
+ virtual void OnExit();
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
+bool wxThreadModule::OnInit()
+{
+ bool hasThreadManager = false ;
+ hasThreadManager = MPLibraryIsLoaded();
+
+ if ( !hasThreadManager )
+ {
+ wxLogError( _("MP Thread Support is not available on this System" ) ) ;
+ return FALSE ;
+ }
+
+ verify_noerr( MPAllocateTaskStorageIndex( &gs_tlsForWXThread ) ) ;
+ // main thread's This() is NULL
+ verify_noerr( MPSetTaskStorageValue( gs_tlsForWXThread , NULL ) ) ;
+
+ gs_idMainThread = wxThread::GetCurrentId() ;
+
+ gs_critsectWaitingForGui = new wxCriticalSection();
+
+ gs_critsectGui = new wxCriticalSection();
+ gs_critsectGui->Enter();
+
+ return TRUE;
+}
+
+void wxThreadModule::OnExit()
+{
+ if ( gs_critsectGui )
+ {
+ if ( !wxGuiOwnedByMainThread() )
+ {
+ gs_critsectGui->Enter();
+ gs_bGuiOwnedByMainThread = true;
+ }
+ gs_critsectGui->Leave();
+ delete gs_critsectGui;
+ gs_critsectGui = NULL;
+ }
+
+ delete gs_critsectWaitingForGui;
+ gs_critsectWaitingForGui = NULL;
+}
+
+// ----------------------------------------------------------------------------
+// GUI Serialization copied from MSW implementation
+// ----------------------------------------------------------------------------
+
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+{
+ // this would dead lock everything...
+ wxASSERT_MSG( !wxThread::IsMain(),
+ wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
+
+ // the order in which we enter the critical sections here is crucial!!
+
+ // set the flag telling to the main thread that we want to do some GUI
+ {
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ gs_nWaitingForGui++;
+ }
+
+ wxWakeUpMainThread();
+
+ // now we may block here because the main thread will soon let us in
+ // (during the next iteration of OnIdle())
+ gs_critsectGui->Enter();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+{
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ if ( wxThread::IsMain() )
+ {
+ gs_bGuiOwnedByMainThread = false;
+ }
+ else
+ {
+ // decrement the number of threads waiting for GUI access now
+ wxASSERT_MSG( gs_nWaitingForGui > 0,
+ wxT("calling wxMutexGuiLeave() without entering it first?") );
+
+ gs_nWaitingForGui--;
+
+ wxWakeUpMainThread();
+ }
+
+ gs_critsectGui->Leave();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
+{
+ wxASSERT_MSG( wxThread::IsMain(),
+ wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
+
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ if ( gs_nWaitingForGui == 0 )
+ {
+ // no threads are waiting for GUI - so we may acquire the lock without
+ // any danger (but only if we don't already have it)
+ if ( !wxGuiOwnedByMainThread() )
+ {
+ gs_critsectGui->Enter();
+
+ gs_bGuiOwnedByMainThread = true;
+ }
+ //else: already have it, nothing to do
+ }
+ else
+ {
+ // some threads are waiting, release the GUI lock if we have it
+ if ( wxGuiOwnedByMainThread() )
+ {
+ wxMutexGuiLeave();
+ }
+ //else: some other worker thread is doing GUI
+ }
+}
+
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
+{
+ return gs_bGuiOwnedByMainThread;
+}
+
+// wake up the main thread
+void WXDLLEXPORT wxWakeUpMainThread()
+{
+ wxMacWakeUp() ;
+}
+
+// ----------------------------------------------------------------------------
+// include common implementation code
+// ----------------------------------------------------------------------------
+
+#include "wx/thrimpl.cpp"
+
+#endif // wxUSE_THREADS