#endif
#include "wx/dcscreen.h"
+#include "wx/mac/uma.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
{
- // TODO
+#if TARGET_CARBON
+ m_macPort = GetQDGlobalsThePort() ;
+#else
+ m_macPort = LMGetWMgrPort() ;
+#endif
+ m_ok = TRUE ;
+ BitMap screenBits;
+ GetQDGlobalsScreenBits( &screenBits );
+ m_minX = screenBits.bounds.left ;
+ #if TARGET_CARBON
+ SInt16 height ;
+ GetThemeMenuBarHeight( &height ) ;
+ m_minY = screenBits.bounds.top + height ;
+ #else
+ m_minY = screenBits.bounds.top + LMGetMBarHeight() ;
+ #endif
+ m_maxX = screenBits.bounds.right ;
+ m_maxY = screenBits.bounds.bottom ;
}
wxScreenDC::~wxScreenDC()