#include "wx/region.h"
#include "wx/gdicmn.h"
+#include "wx/mac/uma.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
public:
wxRegionRefData()
{
+ m_macRgn = NewRgn() ;
}
wxRegionRefData(const wxRegionRefData& data)
{
- // TODO
+ m_macRgn = NewRgn() ;
+ CopyRgn( data.m_macRgn , m_macRgn ) ;
}
~wxRegionRefData()
{
- // TODO
+ DisposeRgn( m_macRgn ) ;
}
+ RgnHandle m_macRgn ;
};
+#define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)
+#define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)
//-----------------------------------------------------------------------------
// wxRegion
wxRegion::wxRegion()
{
m_refData = new wxRegionRefData;
- // TODO create empty region
+}
+
+wxRegion::wxRegion(WXHRGN hRegion )
+{
+ m_refData = new wxRegionRefData;
+ CopyRgn( hRegion , M_REGION ) ;
}
wxRegion::wxRegion(long x, long y, long w, long h)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+ SetRectRgn( M_REGION , x , y , x+w , y+h ) ;
}
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+ SetRectRgn( M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ;
}
wxRegion::wxRegion(const wxRect& rect)
{
m_refData = new wxRegionRefData;
- // TODO create rect region
+ SetRectRgn( M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ;
}
/*!
bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
{
// Don't change shared data
- if (!m_refData) {
+ if (!m_refData)
+ {
m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
+ }
+ else if (m_refData->GetRefCount() > 1)
+ {
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
UnRef();
m_refData = new wxRegionRefData(*ref);
}
- // If ref count is 1, that means it's 'ours' anyway so no action.
-
- // TODO create rect region
-
- int mode = 0; // TODO platform-specific code
+ RgnHandle rgn = NewRgn() ;
+ SetRectRgn( rgn , x , y, x+width,y + height ) ;
+
switch (op)
{
case wxRGN_AND:
- // TODO
+ SectRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_OR:
- // TODO
+ UnionRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_XOR:
- // TODO
+ XorRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_DIFF:
- // TODO
+ DiffRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_COPY:
default:
- // TODO
+ CopyRgn( rgn ,M_REGION ) ;
break ;
}
- // TODO do combine region
+ DisposeRgn( rgn ) ;
- return FALSE;
+ return TRUE;
}
//! Union /e region with this.
// Don't change shared data
if (!m_refData) {
m_refData = new wxRegionRefData();
- } else if (m_refData->GetRefCount() > 1) {
+ }
+ else if (m_refData->GetRefCount() > 1)
+ {
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
UnRef();
m_refData = new wxRegionRefData(*ref);
}
- int mode = 0; // TODO platform-specific code
switch (op)
{
case wxRGN_AND:
- // TODO
+ SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_OR:
- // TODO
+ UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_XOR:
- // TODO
+ XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_DIFF:
- // TODO
+ DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_COPY:
default:
- // TODO
+ CopyRgn( OTHER_M_REGION(region) ,M_REGION ) ;
break ;
}
- // TODO combine region
-
- return FALSE;
+ return TRUE;
}
bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
// Outer bounds of region
void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
{
- if (m_refData) {
- // TODO get box
- } else {
+ if (m_refData)
+ {
+ Rect box ;
+ GetRegionBounds( M_REGION , &box ) ;
+ x = box.left ;
+ y = box.top ;
+ w = box.right - box.left ;
+ h = box.bottom - box.top ;
+ }
+ else
+ {
x = y = w = h = 0;
}
}
// Is region empty?
bool wxRegion::Empty() const
{
- // TODO
- return FALSE;
+ return EmptyRgn( M_REGION ) ;
+}
+
+const WXHRGN wxRegion::GetWXHRGN() const
+{
+ return M_REGION ;
}
//-----------------------------------------------------------------------------
if (!m_refData)
return wxOutRegion;
- // TODO. Return wxInRegion if within region.
- if (0)
+ Point p = { pt.y , pt.x } ;
+ if (PtInRgn( p , M_REGION ) )
return wxInRegion;
- else
- return wxOutRegion;
+
+ return wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
if (!m_refData)
return wxOutRegion;
- // TODO. Return wxInRegion if within region.
- if (0)
+ Rect rect = { y , x , y + h , x + w } ;
+ if (RectInRgn( &rect , M_REGION ) )
return wxInRegion;
else
return wxOutRegion;
m_numRects = 0;
else
{
- // TODO create m_rects and fill with rectangles for this region
- m_numRects = 0;
+ // we cannot dissolve it into rects on mac
+ m_rects = new wxRect[1];
+ Rect rect ;
+ GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
+ m_rects[0].x = rect.left;
+ m_rects[0].y = rect.top;
+ m_rects[0].width = rect.right - rect.left;
+ m_rects[0].height = rect.bottom - rect.top;
+ m_numRects = 1;
}
}