]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mac/carbon/wave.cpp
added generic color dialog to setup
[wxWidgets.git] / src / mac / carbon / wave.cpp
index c25681858c1ff36786d670c8a5d2366a617c25a2..f0891a6546ce3f4ea0a873a42a376dd8a87549e0 100644 (file)
 
 #include "wx/object.h"
 #include "wx/string.h"
-#include "wx/stubs/wave.h"
+#include "wx/wave.h"
 
 wxWave::wxWave()
-  : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+  : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
 {
 }
 
 wxWave::wxWave(const wxString& sFileName, bool isResource)
-  : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+  : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
 {
     Create(sFileName, isResource);
 }
@@ -34,28 +34,200 @@ wxWave::~wxWave()
     Free();
 }
 
+
 bool wxWave::Create(const wxString& fileName, bool isResource)
 {
-    Free();
+       bool ret = false;
+       m_sndname = fileName;
+       m_isResource = isResource;
+
+       if (m_isResource)
+               ret = true;
+       else
+       { /*
+               if (sndChan) 
+               {                                                                                                                                       // we're playing
+                       FSClose(SndRefNum);
+                       SndRefNum = 0;
+                       SndDisposeChannel(sndChan, TRUE);
+                       free(sndChan);
+                       sndChan = 0;
+                       KillTimer(0,timerID);
+               }
+               
+               if (!lpSnd)
+                       return true;
+
+               if (_access(lpSnd,0))                                                   // no file, no service
+                       return false;
+
+               // Allocate SndChannel
+               sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
+
+               if (!sndChan)
+                       return false;
+
+               sndChan->qLength = 128;
+
+               if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0)) 
+               {
+                       free(sndChan);
+                       sndChan = 0;
+                       return false;
+               }
 
-    // TODO
+               if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd))) 
+               {
+                       SndDisposeChannel(sndChan, TRUE);
+                       free(sndChan);
+                       sndChan = 0;
 
-    return FALSE;
+                       return false;
+               }
+
+               bool async = false;
+
+               if (fdwSound & SND_ASYNC)
+                       async = true;
+
+               if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr) 
+               {
+                       FSClose (SndRefNum);
+                       SndRefNum = 0;
+                       SndDisposeChannel (sndChan, TRUE);
+                       free (sndChan);
+                       sndChan = 0;
+                       return false;
+               }
+
+               if (async) 
+               {  // haven't finish yet
+                       timerID = SetTimer(0, 0, 250, TimerCallBack);
+               } 
+               else 
+               {
+                       FSClose (SndRefNum);
+                       SndRefNum = 0;
+                       SndDisposeChannel (sndChan, TRUE);
+                       free (sndChan);
+                       sndChan = 0;
+               }*/
+       }
+       
+       return ret;
 }
 
+
+//don't know what to do with looped, wth
 bool wxWave::Play(bool async, bool looped) const
 {
-    if (!IsOk())
-        return FALSE;
+       char lpSnd[32];
+       bool ret = false;
+       
+       if (m_isResource) 
+       {
+#if TARGET_CARBON
+         c2pstrcpy((unsigned char *)lpSnd, m_sndname);
+#else
+         strcpy(lpSnd, m_sndname);
+         c2pstr((char *) lpSnd);
+#endif
+         SndListHandle hSnd;
+         
+         hSnd = (SndListHandle) GetNamedResource('snd ',(const unsigned char *) lpSnd);
 
-    // TODO
-    return FALSE;
+         if ((hSnd != NULL) && (SndPlay(m_sndChan, hSnd, async) == noErr))
+           ret = true;
+       } 
+       
+       return ret;
 }
 
+
 bool wxWave::Free()
 {
-    // TODO
-    return FALSE;
+       bool ret = false;
+       
+       if (m_isResource)
+       {
+               m_sndname.Empty();
+               ret = true;
+       }
+       else
+       {
+               //TODO, 
+       }
+       
+       return ret;
+}
+
+
+//code below is from an old implementation used for telinfo with MSVC crossplatform support
+//technology proceeds, so it would be the wisest to drop this code, but it's left here just
+//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
+
+/*static short MacOpenSndFile (char * path)
+{
+       VolumeParam vp;
+       FSSpec fspec;
+       Str255 name;
+       char *c;
+
+       // first, get the volume reference number for the file.  Start by
+       // making a Pstring with just the volume name
+       strcpy ((char *) name, path);
+       if (c = strchr ((char *) name, ':')) 
+       {
+               c++;
+               *c = '\0';
+       }
+
+       c2pstr ((char *) name);
+       vp.ioCompletion = 0;
+       vp.ioVolIndex   = -1;
+       vp.ioNamePtr    = name;
+       vp.ioVRefNum    = 0;
+
+       if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
+               return 0;
+
+       // next, buld an FSSpec for the file
+       strcpy ((char *) name, path);
+       c2pstr ((char *) name);
+       if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
+               return 0;
+
+       short frefnum;
+       // now open the file, and return it's reference number
+       if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
+               return 0;
+
+       return frefnum;
 }
 
 
+void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
+{
+       if(!sndChan) 
+       {
+               KillTimer(0,timerID);
+               return;
+       }
+
+       SCStatus        scstat;
+
+       if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
+               if (scstat.scChannelPaused || scstat.scChannelBusy)
+                       return;                                                 // not done yet
+       }
+
+       // either error or done.
+       FSClose (SndRefNum);
+       SndRefNum = 0;
+       SndDisposeChannel (sndChan, TRUE);
+       free (sndChan);
+       sndChan = 0;
+       KillTimer(0,timerID);
+}*/
+
+