*h = s.y;
}
+ // Determine the best size in the other direction if one of them is
+ // fixed. This is used with windows that can wrap their contents and
+ // returns input-independent best size for the others.
+ int GetBestHeight(int width) const;
+ int GetBestWidth(int height) const;
+
+
void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
// is this window a top level one?
virtual bool IsTopLevel() const;
+ // is this window a child or grand child of this one (inside the same
+ // TLW)?
+ bool IsDescendant(wxWindowBase* win) const;
+
// it doesn't really change parent, use Reparent() instead
- void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
+ void SetParent( wxWindowBase *parent );
// change the real parent of this window, return true if the parent
// was changed, false otherwise (error or newParent == oldParent)
virtual bool Reparent( wxWindowBase *newParent );
// (GetBorderSize() will be used to add them)
virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
+ // These two methods can be overridden to implement intelligent
+ // width-for-height and/or height-for-width best size determination for the
+ // window. By default the fixed best size is used.
+ virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
+ { return wxDefaultCoord; }
+ virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
+ { return wxDefaultCoord; }
+
// this is the virtual function to be overridden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class