#include "wx/app.h"
#include "wx/filefn.h"
#include "wx/log.h"
- #include "wx/thread.h"
#include "wx/intl.h"
#include "wx/module.h"
#endif
#include "wx/init.h"
+#include "wx/thread.h"
#include "wx/ptr_scpd.h"
#include "wx/except.h"
int wargc = 0;
for ( int i = 0; i < argc; i++ )
{
+#ifdef __DARWIN__
+ wxWCharBuffer buf(wxConvFileName->cMB2WX(argv[i]));
+#else
wxWCharBuffer buf(wxConvLocal.cMB2WX(argv[i]));
+#endif
if ( !buf )
{
wxLogWarning(_("Command line argument %d couldn't be converted to Unicode and will be ignored."),
return false;
}
+#if defined(__WXDEBUG__)
+ // check if event classes implement Clone() correctly
+ // NOTE: the check is done against _all_ event classes which are linked to
+ // the executable currently running, which are not necessarily all
+ // wxWidgets event classes.
+ const wxClassInfo *ci = wxClassInfo::GetFirst();
+ for (; ci; ci = ci->GetNext())
+ {
+ // is this class derived from wxEvent?
+ if (!ci->IsKindOf(CLASSINFO(wxEvent)) || wxString(ci->GetClassName()) == "wxEvent")
+ continue;
+
+ if (!ci->IsDynamic())
+ {
+ wxLogWarning("The event class '%s' should have a DECLARE_DYNAMIC_CLASS macro!",
+ ci->GetClassName());
+ continue;
+ }
+
+ // yes; test if it implements Clone() correctly
+ wxEvent* test = wxDynamicCast(ci->CreateObject(),wxEvent);
+ if (test == NULL)
+ {
+ wxLogWarning("The event class '%s' should have a DECLARE_DYNAMIC_CLASS macro!",
+ ci->GetClassName());
+ continue;
+ }
+
+ wxEvent* cloned = test->Clone();
+ if (!cloned || cloned->GetClassInfo() != ci)
+ wxLogWarning("The event class '%s' does not correctly implement Clone()!",
+ ci->GetClassName());
+
+ delete cloned;
+ delete test;
+ }
+#endif
+
return true;
}
return false;
}
+ // remember, possibly modified (e.g. due to removal of toolkit-specific
+ // parameters), command line arguments in member variables
+ app->argc = argc;
+ app->argv = argv;
+
+
wxCallAppCleanup callAppCleanup(app.get());
// for compatibility call the old initialization function too
{
wxTheApp->CleanUp();
- delete wxTheApp;
+ // reset the global pointer to it to NULL before destroying it as in
+ // some circumstances this can result in executing the code using
+ // wxTheApp and using half-destroyed object is no good
+ wxAppConsole * const app = wxApp::GetInstance();
wxApp::SetInstance(NULL);
+ delete app;
}