// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/list.h"
+#endif
+
#include "wx/cursor.h"
-#include "wx/app.h"
-#include "wx/utils.h"
-#include "wx/list.h"
-#include "wx/window.h"
-#if wxUSE_IMAGE
-#include "wx/image.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/window.h"
+ #include "wx/image.h"
#endif
#ifdef __VMS__
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
wxXCursorList m_cursors; // wxXCursor objects, one per display
wxStockCursor m_cursorId; // wxWidgets standard cursor id
{
}
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return m_refData != NULL;
}
// Helper function
static void
-wxXSetBusyCursor (wxWindow * win, wxCursor * cursor)
+wxXSetBusyCursor (wxWindow * win, const wxCursor * cursor)
{
Display *display = (Display*) win->GetXDisplay();
}
// Set the cursor to the busy cursor for all windows
-void wxBeginBusyCursor(wxCursor *cursor)
+void wxBeginBusyCursor(const wxCursor *cursor)
{
wxBusyCursorCount++;
if (wxBusyCursorCount == 1)