#include "wx/wxprec.h"
#include "wx/bitmap.h"
-#include "wx/icon.h"
-#include "wx/log.h"
-#include "wx/image.h"
-#include "wx/app.h"
-#if wxUSE_NANOX
-#include "wx/dcmemory.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/dcmemory.h"
+ #include "wx/icon.h"
+ #include "wx/math.h"
+ #include "wx/image.h"
#endif
#include "wx/x11/private.h"
#include "wx/wfstream.h"
#endif
#endif
-#include "wx/math.h"
//-----------------------------------------------------------------------------
// wxMask
{
public:
wxBitmapRefData();
- ~wxBitmapRefData();
+ virtual ~wxBitmapRefData();
WXPixmap m_pixmap;
WXPixmap m_bitmap;
{
UnRef();
- wxCHECK_MSG( (width > 0) && (height > 0), false, wxT("invalid bitmap size") )
+ wxCHECK_MSG( (width > 0) && (height > 0), false, wxT("invalid bitmap size") );
m_refData = new wxBitmapRefData();
if (depth == -1) depth = bpp;
wxCHECK_MSG( (depth == bpp) ||
- (depth == 1), false, wxT("invalid bitmap depth") )
+ (depth == 1), false, wxT("invalid bitmap depth") );
M_BMPDATA->m_mask = (wxMask *) NULL;
M_BMPDATA->m_width = width;
UnRef();
- wxCHECK_MSG( image.Ok(), false, wxT("invalid image") )
- wxCHECK_MSG( depth == -1, false, wxT("invalid bitmap depth") )
+ wxCHECK_MSG( image.Ok(), false, wxT("invalid image") );
+ wxCHECK_MSG( depth == -1, false, wxT("invalid bitmap depth") );
m_refData = new wxBitmapRefData();
// wxUSE_NANOX
}
-wxBitmap::wxBitmap( const wxBitmap& bmp )
-{
- Ref( bmp );
-}
-
wxBitmap::wxBitmap( const wxString &filename, wxBitmapType type )
{
LoadFile( filename, type );
{
}
-wxBitmap& wxBitmap::operator = ( const wxBitmap& bmp )
-{
- if ( m_refData != bmp.m_refData )
- Ref( bmp );
-
- return *this;
-}
-
bool wxBitmap::operator == ( const wxBitmap& bmp ) const
{
return m_refData == bmp.m_refData;
int WXUNUSED(width), int WXUNUSED(height), int WXUNUSED(depth))
{
#if wxHAVE_LIB_XPM
- wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") )
+ wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") );
if (!bitmap->GetRefData())
bitmap->SetRefData( new wxBitmapRefData() );