// template classes
// ============================================================================
-// resolves the name conflict between the T() macor and T typedef: we can't
-// use T() inside WX_DEFINE_ARRAY!
-#define _WX_ERROR_SIZEOF T("illegal use of DEFINE_ARRAY")
-#define _WX_ERROR_REMOVE T("removing inexisting element in wxArray::Remove")
+// resolves the name conflict between the wxT() macor and T typedef: we can't
+// use wxT() inside WX_DEFINE_ARRAY!
+#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
+#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_ARRAY(T, name) \
+#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() \
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_SORTED_ARRAY(T, name) \
+#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
// ----------------------------------------------------------------------------
// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
// ----------------------------------------------------------------------------
-#define _WX_DECLARE_OBJARRAY(T, name) \
+#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() { } \
@memo declare and define array class 'name' containing elements of type 'T'
*/
-#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_ARRAY(_A##name, name)
+#define WX_DEFINE_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
-#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_SORTED_ARRAY(_A##name, name)
+#define WX_DEFINE_SORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
/**
This macro generates a new objarrays class which owns the objects it
@memo declare objarray class 'name' containing elements of type 'T'
*/
-#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
- _WX_DECLARE_OBJARRAY(_L##name, name)
+#define WX_DECLARE_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class)
+
/**
To use an objarray class you must
<ll>
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
//@}
+// these macros do the same thing as the WX_XXX ones above, but should be used
+// inside the library for user visible classes because otherwise they wouldn't
+// be visible from outside (when using wxWindows as DLL under Windows)
+#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
+
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
-// # overhead if not used?
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
-WX_DEFINE_ARRAY(int, wxArrayInt);
+WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
-WX_DEFINE_ARRAY(long, wxArrayLong);
+WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
-WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
+WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
\
array.Empty(); \
}
+
#endif // _DYNARRAY_H