#pragma implementation "font.h"
#endif
+#include <Xm/Xm.h>
+
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
-#include "wx/utils.h"
-
-#include <Xm/Xm.h>
+#include "wx/utils.h" // for wxGetDisplay()
+#include "wx/fontutil.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
// For every wxFont, there must be a font for each display and scale requested.
// So these objects are stored in wxFontRefData::m_fonts
-class wxXFont: public wxObject
+class wxXFont : public wxObject
{
public:
wxXFont();
}
// not found, create a new one
- XFontStruct *font = wxLoadQueryNearestFont(pointSize,
+ XFontStruct *font = (XFontStruct *)
+ wxLoadQueryNearestFont(pointSize,
M_FONTDATA->m_family,
M_FONTDATA->m_style,
M_FONTDATA->m_weight,
M_FONTDATA->m_underlined,
- T(""),
+ wxT(""),
M_FONTDATA->m_encoding);
if ( !font )
{
- wxFAIL_MSG( T("Could not allocate even a default font -- something is wrong.") );
+ wxFAIL_MSG( wxT("Could not allocate even a default font -- something is wrong.") );
return (wxXFont*) NULL;
}