switch ( m_keyType )
{
default:
- wxFAIL_MSG(T("bad key type."));
+ wxFAIL_MSG(wxT("bad key type."));
// let compiler optimize the line above away in release build
// by not putting return here...
break;
default:
- wxFAIL_MSG(T("invalid key type"));
+ wxFAIL_MSG(wxT("invalid key type"));
}
if ( previous )
int wxNodeBase::IndexOf() const
{
- wxCHECK_MSG( m_list, wxNOT_FOUND, T("node doesn't belong to a list in IndexOf"));
+ wxCHECK_MSG( m_list, wxNOT_FOUND, wxT("node doesn't belong to a list in IndexOf"));
// It would be more efficient to implement IndexOf() completely inside
// wxListBase (only traverse the list once), but this is probably a more
void wxListBase::DoCopy(const wxListBase& list)
{
wxASSERT_MSG( !list.m_destroy,
- T("copying list which owns it's elements is a bad idea") );
+ wxT("copying list which owns it's elements is a bad idea") );
m_count = list.m_count;
m_destroy = list.m_destroy;
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
- for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
- {
- Append(node);
+ switch (m_keyType) {
+
+ case wxKEY_INTEGER:
+ {
+ long key;
+ for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
+ {
+ key = node->GetKeyInteger();
+ Append(key, node->GetData());
+ }
+ break;
+ }
+
+ case wxKEY_STRING:
+ {
+ const wxChar *key;
+ for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
+ {
+ key = node->GetKeyString();
+ Append(key, node->GetData());
+ }
+ break;
+ }
+
+ default:
+ {
+ for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
+ {
+ Append(node->GetData());
+ }
+ break;
+ }
}
}
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
- T("need a key for the object to append") );
+ wxT("need a key for the object to append") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
- T("can't append object with numeric key to this list") );
+ wxT("can't append object with numeric key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
- T("can't append object with string key to this list") );
+ wxT("can't append object with string key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
- T("need a key for the object to insert") );
+ wxT("need a key for the object to insert") );
wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
- T("can't insert before a node from another list") );
+ wxT("can't insert before a node from another list") );
// previous and next node for the node being inserted
wxNodeBase *prev, *next;
}
}
- wxFAIL_MSG( T("invalid index in wxListBase::Item") );
+ wxFAIL_MSG( wxT("invalid index in wxListBase::Item") );
return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const wxListKey& key) const
{
wxASSERT_MSG( m_keyType == key.GetKeyType(),
- T("this list is not keyed on the type of this key") );
+ wxT("this list is not keyed on the type of this key") );
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
wxNodeBase *wxListBase::DetachNode(wxNodeBase *node)
{
- wxCHECK_MSG( node, NULL, T("detaching NULL wxNodeBase") );
+ wxCHECK_MSG( node, NULL, wxT("detaching NULL wxNodeBase") );
wxCHECK_MSG( node->m_list == this, NULL,
- T("detaching node which is not from this list") );
+ wxT("detaching node which is not from this list") );
// update the list
wxNodeBase **prevNext = node->GetPrevious() ? &node->GetPrevious()->m_next