0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
PROOF_QUALITY, DEFAULT_PITCH | ff_family, pzFace);
#ifdef WXDEBUG_CREATE
0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
PROOF_QUALITY, DEFAULT_PITCH | ff_family, pzFace);
#ifdef WXDEBUG_CREATE