#include <clib.h>
#endif
+#include <wx/hashmap.h>
// string handling functions used by wxString:
#if wxUSE_UNICODE_UTF8
#endif // wxUSE_STD_IOSTREAM
+// ----------------------------------------------------------------------------
+// wxCStrData converted strings caching
+// ----------------------------------------------------------------------------
+
+// For backward compatibility reasons, it must be possible to assign the value
+// returned by wxString::c_str() to a char* or wchar_t* variable and work with
+// it. Returning wxCharBuffer from (const char*)c_str() wouldn't do the trick,
+// because the memory would be freed immediately, but it has to be valid as long
+// as the string is not modified, so that code like this still works:
+//
+// const wxChar *s = str.c_str();
+// while ( s ) { ... }
+
+// FIXME-UTF8: not thread safe!
+// FIXME-UTF8: we currently clear the cached conversion only when the string is
+// destroyed, but we should do it when the string is modified, to
+// keep memory usage down
+// FIXME-UTF8: we do the conversion every time As[W]Char() is called, but if we
+// invalidated the cache on every change, we could keep the previous
+// conversion
+// FIXME-UTF8: add tracing of usage of these two methods - new code is supposed
+// to use mb_str() or wc_str() instead of (const [w]char*)c_str()
+
+template<typename T>
+static inline void DeleteStringFromConversionCache(T& hash, const wxString *s)
+{
+ typename T::iterator i = hash.find(wxConstCast(s, wxString));
+ if ( i != hash.end() )
+ {
+ free(i->second);
+ hash.erase(i);
+ }
+}
+
+#if wxUSE_UNICODE
+// NB: non-STL implementation doesn't compile with "const wxString*" key type,
+// so we have to use wxString* here and const-cast when used
+WX_DECLARE_HASH_MAP(wxString*, char*, wxPointerHash, wxPointerEqual,
+ wxStringCharConversionCache);
+static wxStringCharConversionCache gs_stringsCharCache;
+
+const char* wxCStrData::AsChar() const
+{
+ // remove previously cache value, if any (see FIXMEs above):
+ DeleteStringFromConversionCache(gs_stringsCharCache, m_str);
+
+ // convert the string and keep it:
+ const char *s = gs_stringsCharCache[wxConstCast(m_str, wxString)] =
+ m_str->mb_str().release();
+
+ return s + m_offset;
+}
+#endif // wxUSE_UNICODE
+
+#if !wxUSE_UNICODE_WCHAR
+WX_DECLARE_HASH_MAP(wxString*, wchar_t*, wxPointerHash, wxPointerEqual,
+ wxStringWCharConversionCache);
+static wxStringWCharConversionCache gs_stringsWCharCache;
+
+const wchar_t* wxCStrData::AsWChar() const
+{
+ // remove previously cache value, if any (see FIXMEs above):
+ DeleteStringFromConversionCache(gs_stringsWCharCache, m_str);
+
+ // convert the string and keep it:
+ const wchar_t *s = gs_stringsWCharCache[wxConstCast(m_str, wxString)] =
+ m_str->wc_str().release();
+
+ return s + m_offset;
+}
+#endif // !wxUSE_UNICODE_WCHAR
+
// ===========================================================================
// wxString class core
// ===========================================================================
// construction and conversion
// ---------------------------------------------------------------------------
+wxString::~wxString()
+{
+#if wxUSE_UNICODE
+ // FIXME-UTF8: do this only if locale is not UTF8 if wxUSE_UNICODE_UTF8
+ DeleteStringFromConversionCache(gs_stringsCharCache, this);
+#endif
+#if !wxUSE_UNICODE_WCHAR
+ DeleteStringFromConversionCache(gs_stringsWCharCache, this);
+#endif
+}
+
#if wxUSE_UNICODE
/* static */
wxString::SubstrBufFromMB wxString::ConvertStr(const char *psz, size_t nLength,
}
// replace first (or all) occurences of some substring with another one
-size_t wxString::Replace(const wxChar *szOld,
- const wxChar *szNew, bool bReplaceAll)
+size_t wxString::Replace(const wxString& strOld,
+ const wxString& strNew, bool bReplaceAll)
{
// if we tried to replace an empty string we'd enter an infinite loop below
- wxCHECK_MSG( szOld && *szOld && szNew, 0,
+ wxCHECK_MSG( !strOld.empty(), 0,
_T("wxString::Replace(): invalid parameter") );
size_t uiCount = 0; // count of replacements made
- size_t uiOldLen = wxStrlen(szOld);
- size_t uiNewLen = wxStrlen(szNew);
+ size_t uiOldLen = strOld.length();
+ size_t uiNewLen = strNew.length();
size_t dwPos = 0;
- while ( this->c_str()[dwPos] != wxT('\0') )
+ while ( (*this)[dwPos] != wxT('\0') )
{
//DO NOT USE STRSTR HERE
//this string can contain embedded null characters,
//so strstr will function incorrectly
- dwPos = find(szOld, dwPos);
+ dwPos = find(strOld, dwPos);
if ( dwPos == npos )
break; // exit the loop
else
{
//replace this occurance of the old string with the new one
- replace(dwPos, uiOldLen, szNew, uiNewLen);
+ replace(dwPos, uiOldLen, strNew, uiNewLen);
//move up pos past the string that was replaced
dwPos += uiNewLen;
return (idx == npos) ? wxNOT_FOUND : (int)idx;
}
-// find a sub-string (like strstr)
-int wxString::Find(const wxChar *pszSub) const
-{
- size_type idx = find(pszSub);
-
- return (idx == npos) ? wxNOT_FOUND : (int)idx;
-}
-
// ----------------------------------------------------------------------------
// conversion to numbers
// ----------------------------------------------------------------------------
// returns true if the string matches the pattern which may contain '*' and
// '?' metacharacters (as usual, '?' matches any character and '*' any number
// of them)
-bool wxString::Matches(const wxChar *pszMask) const
+bool wxString::Matches(const wxString& mask) const
{
// I disable this code as it doesn't seem to be faster (in fact, it seems
// to be much slower) than the old, hand-written code below and using it
#else // !wxUSE_REGEX
// TODO: this is, of course, awfully inefficient...
+ // FIXME-UTF8: implement using iterators, remove #if
+#if wxUSE_UNICODE_UTF8
+ wxWCharBuffer maskBuf = mask.wc_str();
+ wxWCharBuffer txtBuf = wc_str();
+ const wxChar *pszMask = maskBuf.data();
+ const wxChar *pszTxt = txtBuf.data();
+#else
+ const wxChar *pszMask = mask.wx_str();
// the char currently being checked
- const wxChar *pszTxt = c_str();
+ const wxChar *pszTxt = wx_str();
+#endif
// the last location where '*' matched
const wxChar *pszLastStarInText = NULL;
// convert to lower case, return the copy of the string
wxString wxString::Lower() const { wxString s(*this); return s.MakeLower(); }
-