wxDIR_HIDDEN = 0x0004, ///< Includes hidden files.
wxDIR_DOTDOT = 0x0008, ///< Includes "." and "..".
wxDIR_HIDDEN = 0x0004, ///< Includes hidden files.
wxDIR_DOTDOT = 0x0008, ///< Includes "." and "..".
would be unchanged and should include ::wxDIR_DIRS flag to recurse into
subdirectories (both flags are included in the value by default).
See ::wxDirFlags for the list of the possible flags.
would be unchanged and should include ::wxDIR_DIRS flag to recurse into
subdirectories (both flags are included in the value by default).
See ::wxDirFlags for the list of the possible flags.
/**
Open the directory for enumerating, returns @true on success or @false
if an error occurred.
*/
bool Open(const wxString& dir);
/**
Open the directory for enumerating, returns @true on success or @false
if an error occurred.
*/
bool Open(const wxString& dir);
/**
Enumerate all files and directories under the given directory
recursively calling the element of the provided wxDirTraverser object
/**
Enumerate all files and directories under the given directory
recursively calling the element of the provided wxDirTraverser object
is called and @ref wxDirTraverser::OnFile() "sink.OnFile()" is called
for every file. Depending on the return value, the enumeration may
continue or stop.
is called and @ref wxDirTraverser::OnFile() "sink.OnFile()" is called
for every file. Depending on the return value, the enumeration may
continue or stop.