// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
+#include "wx/hash.h"
+
+// pseudo-template HWND <-> wxWindow hash table
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
+
+extern wxWinHashTable *wxWinHandleHash;
+
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Freeze();
virtual void Thaw();
+ virtual void SetWindowStyleFlag( long style );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
-/*
-FUNCTION IS NOW A MEMBER OF wxFrame - gt
- void SendSizeEvent();
-*/
-
// implementation from now on
// --------------------------
// event handlers
// --------------
- void OnSetFocus(wxFocusEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
void OnPaint(wxPaintEvent& event);
// smaller
virtual wxPoint GetClientAreaOrigin() const;
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
// Make a Windows extended style from the given wxWindows window style
static WXDWORD MakeExtendedStyle(long style,
bool eliminateBorders = FALSE);
+
// Determine whether 3D effects are wanted
WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- // returns TRUE if the window has been created
- bool MSWCreate(int id,
- wxWindow *parent,
- const wxChar *wclass,
- wxWindow *wx_win,
- const wxChar *title,
- int x, int y, int width, int height,
- WXDWORD style,
- const wxChar *dialog_template = NULL,
+ // translate wxWindows style flags for this control into the Windows style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use MSWGetCreateWindowFlags() below
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
+
+ // get the MSW window flags corresponding to wxWindows ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
+ { return MSWGetStyle(GetWindowStyle(), exflags); }
+
+ // translate wxWindows coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns TRUE if non default coords are returned, FALSE otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns TRUE if the window has been created, FALSE if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
WXDWORD exendedStyle = 0);
+
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+ bool HandleCaptureChanged(WXHWND gainedCapture);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
-
// this function should return the brush to paint the window background
// with or 0 for the default brush
virtual WXHBRUSH OnCtlColor(WXHDC hDC,
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
+ bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
WXHMENU m_hMenu; // Menu, if any
- // the return value of WM_GETDLGCODE handler
- long m_lDlgCode;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
+ WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
private:
// common part of all ctors
void Init();
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- // the helper functions used by HandleChar/KeyXXX methods
- wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
-
DECLARE_DYNAMIC_CLASS(wxWindowMSW)
DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
+public:
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
+};
+
#endif
// _WX_WINDOW_H_