// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 1.68 API:
-// Level 0: no backward compatibility, all new features
-// Level 1: some extra methods are defined for compatibility.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (in fact the compatibility code is now very minimal
-// so there is little advantage to setting it to 1.
-#define WXWIN_COMPATIBILITY 0
-
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
-//
-// Default is 0.
-//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2 0
-
// This setting determines the compatibility with 2.0 API: set it to 1 to
// enable it
//
-// Default is 0.
+// Default is 1.
//
// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2_2 0
+#define WXWIN_COMPATIBILITY_2_2 1
// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
// but this is very dangerous because you can mistakenly pass an icon instead
// Default is 1
//
// Recommended setting: 1 but see comment in the beginning of this section
-#define wxUSE_MEMORY_TRACING 1
+#define wxUSE_MEMORY_TRACING 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
#define wxUSE_UNICODE 0
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
+// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
+// will have to modify the makefiles to include unicows.lib import library as the first
+// library.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_UNICODE_MSLU 0
+
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Recommended setting: 1
#define wxUSE_DATETIME 1
-// wxUSE_TIMEDATE enables compilation of the old wxDate and wxTime classes (not
-// the same as wxDateTime!). These classes are obsolete and shouldn't be used
-// in new code
-//
-// Default is 0
-//
-// Recommended setting: 0 unless you have legacy code which uses these classes
-#define wxUSE_TIMEDATE 0
-
// Set wxUSE_TIMER to 1 to compile wxTimer class
//
// Default is 1
// Default is 1.
//
// Recommended setting: 1
+#define wxUSE_DYNAMIC_LOADER 0
+
#define wxUSE_DYNLIB_CLASS 0
// Set to 1 to use socket classes
// contribute us a makefile for src/regex for it
#define wxUSE_REGEX 0
-// wxWave class
-#define wxUSE_WAVE 0
+// wxSound class
+#define wxUSE_SOUND 0
// ----------------------------------------------------------------------------
// Individual GUI controls
// Recommended setting: 0
#define wxUSE_POPUPWIN 1
+// wxTipWindow allows to implement the custom tooltips, it is used by the
+// context help classes. Requires wxUSE_POPUPWIN.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
+
// Each of the settings below corresponds to one wxWindows control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 0 // wxCalendarCtrl
#define wxUSE_CHECKBOX 1 // wxCheckBox
-#define wxUSE_CHECKLISTBOX 0 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE 1 // wxChoice
#define wxUSE_COMBOBOX 1 // wxComboBox
-#define wxUSE_GAUGE 0 // wxGauge
+#define wxUSE_GAUGE 1 // wxGauge
#define wxUSE_LISTBOX 1 // wxListBox
#define wxUSE_LISTCTRL 0 // wxListCtrl
-#define wxUSE_RADIOBOX 0 // wxRadioBox
+#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
#define wxUSE_SCROLLBAR 1 // wxScrollBar
#define wxUSE_SLIDER 1 // wxSlider
-#define wxUSE_SPINBTN 0 // wxSpinButton
-#define wxUSE_SPINCTRL 0 // wxSpinCtrl
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
#define wxUSE_STATBOX 1 // wxStaticBox
#define wxUSE_STATLINE 1 // wxStaticLine
#define wxUSE_STATTEXT 1 // wxStaticText
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_NOTEBOOK 0
+#define wxUSE_NOTEBOOK 1
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
-// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
-// the new, much imporved and enhanced version. The new version is backwards
-// compatible with the old one and should be used whenever possible, i.e. if
-// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
-//
-// Default is 1 for both options.
-//
-// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
-// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
-// essential.
+// wxGrid class
+// Default is 1
//
-// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
#define wxUSE_GRID 0
-#define wxUSE_NEW_GRID 0
// wxProperty[Value/Form/List] classes, used by Dialog Editor
#define wxUSE_PROPSHEET 0
//
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
// enumerated above, then this class is mostly useless too)
-#define wxUSE_IMAGLIST 0
+#define wxUSE_IMAGLIST 1
// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Set to 1 for PCX format support
#define wxUSE_PCX 0
+// Set to 1 for IFF format support
+#define wxUSE_IFF 0
+
// Set to 1 for XPM format support
#define wxUSE_XPM 1
+// Set to 1 for MS Icons and Cursors format support
+#define wxUSE_ICO_CUR 1
+
// Set to 1 to compile in wxPalette class
#define wxUSE_PALETTE 1
//
// Recommended setting: 1, only set it to 0 if your compiler doesn't have
// or can't compile <richedit.h>
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
+#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__)
#define wxUSE_RICHEDIT 1
// TODO: This should be ifdef'ed for any compilers that don't support
#define wxUSE_DEBUG_NEW_ALWAYS 0
#endif // wxUSE_MFC
-// ODBC classes aren't Unicode-compatible yet
-#if wxUSE_UNICODE
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-#endif
-
#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs
#define wxUSE_OWNER_DRAWN 0
#endif // __SALFORDC__
-#ifdef __TWIN32__
-
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
-
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-
-#endif // __TWIN32__
-
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES