Layout();
}
+// wxWindow's GetBestVirtualSize returns the actual window size,
+// whereas we want to return the virtual size
+wxSize wxScrolledWindow::GetBestVirtualSize() const
+{
+ wxSize clientSize( GetClientSize() );
+ if (GetSizer())
+ {
+ wxSize minSize( GetSizer()->CalcMin() );
+
+ return wxSize( wxMax( clientSize.x, minSize.x ), wxMax( clientSize.y, minSize.y ) );
+ }
+ else
+ return clientSize;
+}
+
+// return the size best suited for the current window
+// (this isn't a virtual size, this is a sensible size for the window)
+wxSize wxScrolledWindow::DoGetBestSize() const
+{
+ wxSize best;
+
+ if ( GetSizer() )
+ {
+ wxSize b = GetSizer()->GetMinSize();
+
+ // Only use the content to set the window size in the direction
+ // where there's no scrolling; otherwise we're going to get a huge
+ // window in the direction in which scrolling is enabled
+ int ppuX, ppuY;
+ GetScrollPixelsPerUnit(& ppuX, & ppuY);
+
+ wxSize minSize;
+ if ( GetMinSize().IsFullySpecified() )
+ minSize = GetMinSize();
+ else
+ minSize = GetSize();
+
+ if (ppuX > 0)
+ b.x = minSize.x;
+ if (ppuY > 0)
+ b.y = minSize.y;
+ best = b;
+ }
+ else
+ return wxWindow::DoGetBestSize();
+
+ // Add any difference between size and client size
+ wxSize diff = GetSize() - GetClientSize();
+ best.x += wxMax(0, diff.x);
+ best.y += wxMax(0, diff.y);
+
+ return best;
+}
+
/*
* pixelsPerUnitX/pixelsPerUnitY: number of pixels per unit (e.g. pixels per text line)
* noUnitsX/noUnitsY: : no. units per scrollbar
// Setting hints here should arguably be deprecated, but without it
// a sizer might override this manual scrollbar setting in old code.
- m_targetWindow->SetVirtualSizeHints( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
+ // m_targetWindow->SetVirtualSizeHints( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
- m_targetWindow->SetVirtualSize( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
+ int w = noUnitsX * pixelsPerUnitX;
+ int h = noUnitsY * pixelsPerUnitY;
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (!noRefresh)
{
m_targetWindow->GetClientSize( &w, &h );
m_targetWindow->GetVirtualSize( &vw, &vh );
-
+
if (m_xScrollPixelsPerLine == 0)
{
m_hAdjust->upper = 1.0;
else
{
m_hAdjust->upper = (vw+m_xScrollPixelsPerLine-1) / m_xScrollPixelsPerLine;
- m_hAdjust->page_increment = (w / m_xScrollPixelsPerLine);
- m_hAdjust->page_size = m_hAdjust->page_increment;
-
+ m_hAdjust->page_size = w / m_xScrollPixelsPerLine;
+ m_hAdjust->page_increment = w / m_xScrollPixelsPerLine;
+
+ // Special case. When client and virtual size are very close but
+ // the client is big enough, kill scrollbar.
+
+ if ((m_hAdjust->page_size < m_hAdjust->upper) && (w >= vw))
+ m_hAdjust->page_size += 1.0;
+
// If the scrollbar hits the right side, move the window
// right to keep it from over extending.
else
{
m_vAdjust->upper = (vh+m_yScrollPixelsPerLine-1) / m_yScrollPixelsPerLine;
- m_vAdjust->page_increment = (h / m_yScrollPixelsPerLine);
- m_vAdjust->page_size = m_vAdjust->page_increment;
+ m_vAdjust->page_size = h / m_yScrollPixelsPerLine;
+ m_vAdjust->page_increment = h / m_yScrollPixelsPerLine;
+
+ if ((m_vAdjust->page_size < m_vAdjust->upper) && (h >= vh))
+ m_vAdjust->page_size += 1.0;
if ((m_vAdjust->value != 0.0) && (m_vAdjust->value + m_vAdjust->page_size > m_vAdjust->upper))
{
// Default OnSize resets scrollbars, if any
void wxScrolledWindow::OnSize(wxSizeEvent& WXUNUSED(event))
{
- if( GetAutoLayout() || m_targetWindow->GetAutoLayout() )
+ if ( m_targetWindow->GetAutoLayout() )
{
- if( m_targetWindow != this )
- m_targetWindow->FitInside();
-
- FitInside();
-
- // FIXME: Something is really weird here... This should be
- // called by FitInside above (and apparently is), yet the
- // scrollsub sample will get the scrollbar wrong if resized
- // quickly. This masks the bug, but is surely not the right
- // answer at all.
- AdjustScrollbars();
+ wxSize size = m_targetWindow->GetBestVirtualSize();
+
+ // This will call ::Layout() and ::AdjustScrollbars()
+ SetVirtualSize( size );
}
else
{