+// GUI-specific command line options handling
+// ----------------------------------------------------------------------------
+
+#define OPTION_THEME _T("theme")
+#define OPTION_MODE _T("mode")
+
+void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
+{
+ // first add the standard non GUI options
+ wxAppConsole::OnInitCmdLine(parser);
+
+ // the standard command line options
+ static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
+ {
+#ifdef __WXUNIVERSAL__
+ {
+ wxCMD_LINE_OPTION,
+ wxEmptyString,
+ OPTION_THEME,
+ gettext_noop("specify the theme to use"),
+ wxCMD_LINE_VAL_STRING,
+ 0x0
+ },
+#endif // __WXUNIVERSAL__
+
+#if defined(__WXMGL__)
+ // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
+ // should provide this option. That's why it is in common/appcmn.cpp
+ // and not mgl/app.cpp
+ {
+ wxCMD_LINE_OPTION,
+ wxEmptyString,
+ OPTION_MODE,
+ gettext_noop("specify display mode to use (e.g. 640x480-16)"),
+ wxCMD_LINE_VAL_STRING,
+ 0x0
+ },
+#endif // __WXMGL__
+
+ // terminator
+ {
+ wxCMD_LINE_NONE,
+ wxEmptyString,
+ wxEmptyString,
+ wxEmptyString,
+ wxCMD_LINE_VAL_NONE,
+ 0x0
+ }
+ };
+
+ parser.SetDesc(cmdLineGUIDesc);
+}
+
+bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
+{
+#ifdef __WXUNIVERSAL__
+ wxString themeName;
+ if ( parser.Found(OPTION_THEME, &themeName) )
+ {
+ wxTheme *theme = wxTheme::Create(themeName);
+ if ( !theme )
+ {
+ wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
+ return false;
+ }
+
+ // Delete the defaultly created theme and set the new theme.
+ delete wxTheme::Get();
+ wxTheme::Set(theme);
+ }
+#endif // __WXUNIVERSAL__
+
+#if defined(__WXMGL__)
+ wxString modeDesc;
+ if ( parser.Found(OPTION_MODE, &modeDesc) )
+ {
+ unsigned w, h, bpp;
+ if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
+ {
+ wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
+ return false;
+ }
+
+ if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
+ return false;
+ }
+#endif // __WXMGL__
+
+ return wxAppConsole::OnCmdLineParsed(parser);
+}
+
+#endif // wxUSE_CMDLINE_PARSER
+
+// ----------------------------------------------------------------------------
+// main event loop implementation
+// ----------------------------------------------------------------------------
+
+int wxAppBase::MainLoop()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop);
+
+ return m_mainLoop->Run();
+#else // !wxUSE_EVTLOOP_IN_APP
+ return 0;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
+void wxAppBase::ExitMainLoop()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // we should exit from the main event loop, not just any currently active
+ // (e.g. modal dialog) event loop
+ if ( m_mainLoop && m_mainLoop->IsRunning() )
+ {
+ m_mainLoop->Exit(0);
+ }
+#endif // wxUSE_EVTLOOP_IN_APP
+}
+
+bool wxAppBase::Pending()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // use the currently active message loop here, not m_mainLoop, because if
+ // we're showing a modal dialog (with its own event loop) currently the
+ // main event loop is not running anyhow
+ wxEventLoop * const loop = wxEventLoop::GetActive();
+
+ return loop && loop->Pending();
+#else // wxUSE_EVTLOOP_IN_APP
+ return false;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
+bool wxAppBase::Dispatch()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // see comment in Pending()
+ wxEventLoop * const loop = wxEventLoop::GetActive();
+
+ return loop && loop->Dispatch();
+#else // wxUSE_EVTLOOP_IN_APP
+ return true;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
+// ----------------------------------------------------------------------------
+// OnXXX() hooks
+// ----------------------------------------------------------------------------
+
+bool wxAppBase::OnInitGui()
+{
+#ifdef __WXUNIVERSAL__
+ if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
+ return false;
+#endif // __WXUNIVERSAL__
+
+ return true;
+}
+
+int wxAppBase::OnRun()
+{
+ // see the comment in ctor: if the initial value hasn't been changed, use
+ // the default Yes from now on
+ if ( m_exitOnFrameDelete == Later )
+ {
+ m_exitOnFrameDelete = Yes;
+ }
+ //else: it has been changed, assume the user knows what he is doing