class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
- wxBitmap();
- wxBitmap( int width, int height, int depth = -1 );
+ wxBitmap() {}
+ wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
+ wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
+
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char* const* bits );
#ifdef wxNEEDS_CHARPP
// needed for old GCC
wxBitmap(char** data)
{
- *this = wxBitmap(wx_const_cast(const char* const*, data));
+ *this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
- wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
virtual ~wxBitmap();
static void InitStandardHandlers();
- bool Create(int width, int height, int depth = -1);
+ bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
bool Create(const void* data, wxBitmapType type,
int width, int height, int depth = -1);
// create the wxBitmap using a _copy_ of the pixmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
- bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const;
- bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = NULL ) const;
+ bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxPalette *GetPalette() const;
wxPalette *GetColourMap() const