// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap : public wxGDIImage
+class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
#ifdef wxNEEDS_CHARPP
wxBitmap(char** data)
{
- *this = wxBitmap(wx_const_cast(const char* const*, data));
+ *this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// NB: This should not be called from user code. It is for wx internal
- // use only.
+ // use only.
wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask : public wxObject
+class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { }