public:
wxBitmap() {}
wxBitmap(const wxIDirectFBSurfacePtr& surface) { Create(surface); }
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1) { Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1) { Create(sz, depth); }
wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
wxBitmap(const char* const* bits);
#if wxUSE_IMAGE
wxBitmap(const wxImage& image, int depth = -1);
#endif
bool Create(const wxIDirectFBSurfacePtr& surface);
- bool Create(int width, int height, int depth = -1);
+ bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+ bool Create(int width, int height, const wxDC& WXUNUSED(dc))
+ { return Create(width,height); }
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *) NULL) const;
- virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
+ const wxPalette *palette = NULL) const;
+ virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const;