// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
-class WXDLLEXPORT wxMask: public wxObject
+class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
};
-class WXDLLEXPORT wxBitmap: public wxBitmapBase
+class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)