IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
+IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
// ============================================================================
// implementation
wxBitmap::wxBitmap(
const void* pData
-, long lType
+, wxBitmapType lType
, int nWidth
, int nHeight
, int nDepth
wxBitmap::wxBitmap(
int nId
-, long lType
+, wxBitmapType lType
)
{
Init();
LoadFile( nId
- ,(int)lType
+ ,lType
);
SetId(nId);
} // end of wxBitmap::wxBitmap
return Ok();
} // end of wxBitmap::Create
-bool wxBitmap::LoadFile(const wxString& filename, long type)
+bool wxBitmap::LoadFile(const wxString& filename, wxBitmapType type)
{
UnRef();
bool wxBitmap::LoadFile(
int nId
-, long lType
+, wxBitmapType lType
)
{
UnRef();
bool wxBitmap::Create(
const void* pData
-, long lType
+, wxBitmapType lType
, int nWidth
, int nHeight
, int nDepth
bool wxBitmap::SaveFile(
const wxString& rFilename
-, int lType
+, wxBitmapType lType
, const wxPalette* pPalette
)
{
bool wxBitmapHandler::Create( wxGDIImage* pImage,
const void* pData,
- wxBitmapType WXUNUSED(lFlags),
+ wxBitmapType lType,
int nWidth,
int nHeight,
int nDepth)
return(pBitmap ? Create( pBitmap
,pData
+ ,lType
,nWidth
,nHeight
,nDepth
}
bool wxBitmapHandler::Save(
- wxGDIImage* pImage
+ const wxGDIImage* pImage
, const wxString& rName
-, int lType
+, wxBitmapType lType
) const
{
wxBitmap* pBitmap = wxDynamicCast( pImage