+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: wave.cpp
-// Purpose: wxWave class implementation: optional
-// Author: Julian Smart
-// Modified by:
-// Created: 17/09/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma implementation "wave.h"
-#endif
-
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/motif/wave.h"
-
-wxWave::wxWave()
- : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
-{
-}
-
-wxWave::wxWave(const wxString& sFileName, bool isResource)
- : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
-{
- Create(sFileName, isResource);
-}
-
-
-wxWave::~wxWave()
-{
- Free();
-}
-
-bool wxWave::Create(const wxString& fileName, bool isResource)
-{
- Free();
-
- // TODO
-
- return FALSE;
-}
-
-bool wxWave::Play(bool async, bool looped) const
-{
- if (!IsOk())
- return FALSE;
-
- // TODO
- return FALSE;
-}
-
-bool wxWave::Free()
-{
- // TODO
- return FALSE;
-}
-
-