#endif
#include "wx/defs.h"
+#include "wx/mmedia/defs.h"
#include "wx/mmedia/sndcodec.h"
#include "wx/mmedia/sndbase.h"
//
// ULAW format
//
-class WXDLLEXPORT wxSoundFormatUlaw: public wxSoundFormatBase {
+class WXDLLIMPEXP_MMEDIA wxSoundFormatUlaw: public wxSoundFormatBase {
public:
wxSoundFormatUlaw();
~wxSoundFormatUlaw();
// ULAW converter class
//
-class WXDLLEXPORT wxSoundRouterStream;
-class WXDLLEXPORT wxSoundStreamUlaw: public wxSoundStreamCodec {
+class WXDLLIMPEXP_MMEDIA wxSoundRouterStream;
+class WXDLLIMPEXP_MMEDIA wxSoundStreamUlaw: public wxSoundStreamCodec {
public:
wxSoundStreamUlaw(wxSoundStream& sndio);
~wxSoundStreamUlaw();