// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
+// wxWindows licence
// --------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "sndulaw.cpp"
wxSoundFormatUlaw *ulaw = (wxSoundFormatUlaw *)&frmt2;
if (frmt2.GetType() != wxSOUND_ULAW)
- return TRUE;
+ return true;
return (ulaw->m_srate != m_srate);
}
{
if (format.GetType() != wxSOUND_ULAW) {
m_snderror = wxSOUND_INVFRMT;
- return FALSE;
+ return false;
}
- // As the codec only support 16 bits, Mono we must use a wxSoundRouter to filter the data and
- // to translate them to a format supported by the sound card.
+ // As the codec only support 16 bits, Mono we must use a wxSoundRouter
+ // to filter the data and to translate them to a format supported
+ // by the sound card.
wxSoundFormatPcm pcm;
wxSoundFormatUlaw *ulaw;
pcm.SetSampleRate(ulaw->GetSampleRate());
pcm.SetBPS(16);
pcm.SetChannels(ulaw->GetChannels());
- pcm.Signed(TRUE);
+ pcm.Signed(true);
pcm.SetOrder(wxBYTE_ORDER);
m_router->SetSoundFormat(pcm);
- return TRUE;
+ return true;
}