// -----------------------------------------------------------------------
#define DEFINE_CONV(name, input_type, output_type, convert) \
-static void Convert_##name##(const void *buf_in, void *buf_out, wxUint32 len) \
+static void Convert_##name(const void *buf_in, void *buf_out, wxUint32 len) \
{\
register input_type src; \
register const input_type *t_buf_in = (input_type *)buf_in; \
if (m_sndio->SetSoundFormat(format)) {
m_function_out = NULL;
m_function_in = NULL;
- return TRUE;
+ return true;
}
if (format.GetType() != wxSOUND_PCM) {
m_snderror = wxSOUND_INVFRMT;
- return FALSE;
+ return false;
}
if (m_sndformat)
delete m_sndformat;
src_rate = pcm_format->GetSampleRate();
dst_rate = pcm_format2->GetSampleRate();
- m_needResampling = TRUE;
+ m_needResampling = true;
if (src_rate < dst_rate)
- m_expandSamples = TRUE;
+ m_expandSamples = true;
else
- m_expandSamples = FALSE;
+ m_expandSamples = false;
m_pitch = (src_rate << FLOATBITS) / dst_rate;
}
#endif
break;
default:
// TODO: Add something here: error, log, ...
- return FALSE;
+ return false;
}
switch (pcm_format2->GetBPS()) {
case 8:
break;
default:
// TODO: Add something here: error, log, ...
- return FALSE;
+ return false;
}
if (pcm_format2->Signed() != pcm_format->Signed())
// We try to minimize the need of dynamic memory allocation by preallocating a buffer. But
// to be sure it will be efficient we minimize the best size.
if (m_multiplier_in < m_multiplier_out) {
- m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_out);
- m_best_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_in);
+ m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() *
+ m_multiplier_out);
+ m_best_size = (wxUint32)(m_sndio->GetBestSize() *
+ m_multiplier_in);
} else {
- m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_in);
- m_best_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_out);
+ m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() *
+ m_multiplier_in);
+ m_best_size = (wxUint32)(m_sndio->GetBestSize() *
+ m_multiplier_out);
}
m_prebuffer = new char[m_prebuffer_size];
SetSoundFormatReturn = m_sndio->SetSoundFormat(*new_format);
wxASSERT( SetSoundFormatReturn );
+ wxUnusedVar( SetSoundFormatReturn );
m_sndformat = new_format;
- return TRUE;
+ return true;
}
wxUint32 wxSoundStreamPcm::GetWriteSize(wxUint32 len) const