// System headers
// --------------------------------------------------------------------------
+#ifdef HAVE_ESD_H
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#ifdef __WXGTK__
#include <gdk/gdk.h>
#endif
+#endif
// --------------------------------------------------------------------------
-#define MY_ESD_NAME "wxWindows/wxSoundStreamESD"
+#define MY_ESD_NAME "wxWidgets/wxSoundStreamESD"
// --------------------------------------------------------------------------
// wxSoundStreamESD: ESD sound driver
wxSoundStreamESD::wxSoundStreamESD(const wxString& hostname)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return;
+#else
wxSoundFormatPcm pcm_default;
// First, we make some basic test: is there ESD on this computer ?
- m_esd_ok = FALSE;
+ m_esd_ok = false;
if (hostname.IsNull())
m_fd_output = esd_play_stream(ESD_PLAY | ESD_STREAM, 22050,
// Initialize some variable
m_snderror = wxSOUND_NOERROR;
- m_esd_stop = TRUE;
- m_q_filled = TRUE;
- m_esd_ok = TRUE;
+ m_esd_stop = true;
+ m_q_filled = true;
+ m_esd_ok = true;
m_fd_output= -1;
m_fd_input = -1;
+#endif // defined HAVE_ESD_H
}
wxSoundStreamESD::~wxSoundStreamESD()
{
+#ifdef HAVE_ESD_H
if (!m_esd_stop)
StopProduction();
+#endif // defined HAVE_ESD_H
}
// --------------------------------------------------------------------------
wxSoundStream& wxSoundStreamESD::Read(void *buffer, wxUint32 len)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return *this;
+#else
int ret;
if (m_esd_stop) {
m_snderror = wxSOUND_NOERROR;
return *this;
+#endif // defined HAVE_ESD_H
}
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
wxSoundStream& wxSoundStreamESD::Write(const void *buffer, wxUint32 len)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return *this;
+#else
int ret;
if (m_esd_stop) {
else
m_snderror = wxSOUND_NOERROR;
- m_q_filled = TRUE;
+ m_q_filled = true;
return *this;
+#endif // defined HAVE_ESD_H
}
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
bool wxSoundStreamESD::SetSoundFormat(const wxSoundFormatBase& format)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return false;
+#else
wxSoundFormatPcm *pcm_format;
if (format.GetType() != wxSOUND_PCM) {
m_snderror = wxSOUND_INVFRMT;
- return FALSE;
+ return false;
}
if (!m_esd_ok) {
m_snderror = wxSOUND_INVDEV;
- return FALSE;
+ return false;
}
if (m_sndformat)
m_sndformat = format.Clone();
if (!m_sndformat) {
m_snderror = wxSOUND_MEMERROR;
- return FALSE;
+ return false;
}
pcm_format = (wxSoundFormatPcm *)m_sndformat;
m_snderror = wxSOUND_NOERROR;
if (*pcm_format != format) {
m_snderror = wxSOUND_NOEXACT;
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
+#endif // defined HAVE_ESD_H
}
// --------------------------------------------------------------------------
// _wxSound_OSS_CBack (internal): it is called when the driver (ESD) is
// ready for a next buffer.
// --------------------------------------------------------------------------
-#ifdef __WXGTK__
+#if defined(__WXGTK__) && defined(HAVE_ESD_H)
static void _wxSound_OSS_CBack(gpointer data, int source,
GdkInputCondition condition)
{
// --------------------------------------------------------------------------
void wxSoundStreamESD::WakeUpEvt(int evt)
{
- m_q_filled = FALSE;
+ m_q_filled = false;
OnSoundEvent(evt);
}
// --------------------------------------------------------------------------
bool wxSoundStreamESD::StartProduction(int evt)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return false;
+#else
wxSoundFormatPcm *pcm;
int flag = 0;
if (!m_esd_ok) {
m_snderror = wxSOUND_INVDEV;
- return FALSE;
+ return false;
}
if (!m_esd_stop)
}
#endif
- m_esd_stop = FALSE;
- m_q_filled = FALSE;
+ m_esd_stop = false;
+ m_q_filled = false;
- return TRUE;
+ return true;
+#endif // defined HAVE_ESD_H
}
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
bool wxSoundStreamESD::StopProduction()
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return false;
+#else
if (m_esd_stop)
- return FALSE;
+ return false;
if (m_fd_input != -1) {
esd_close(m_fd_input);
m_fd_input = -1;
m_fd_output= -1;
- m_esd_stop = TRUE;
- m_q_filled = TRUE;
- return TRUE;
+ m_esd_stop = true;
+ m_q_filled = true;
+ return true;
+#endif // defined HAVE_ESD_H
}
//
//
void wxSoundStreamESD::DetectBest(wxSoundFormatPcm *pcm)
{
+#ifndef HAVE_ESD_H
+ m_snderror = wxSOUND_INVDEV;
+ return;
+#else
wxSoundFormatPcm best_pcm;
// We change neither the number of channels nor the sample rate
best_pcm.SetBPS(8);
best_pcm.SetOrder(wxLITTLE_ENDIAN);
- best_pcm.Signed(TRUE);
+ best_pcm.Signed(true);
// Finally recopy the new format
*pcm = best_pcm;
+#endif // defined HAVE_ESD_H
}
+