#include "wx/dc.h"
#include "wx/settings.h"
-
+#include "wx/splitter.h"
+#include "wx/dcmirror.h"
+#include "wx/module.h"
#include "wx/renderer.h"
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
{
public:
- // draw the header control button (used by wxListCtrl)
+ wxRendererGeneric();
+
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
- // draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
+
+ virtual void DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0);
+
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
+
+ virtual wxRendererVersion GetVersion() const
+ {
+ return wxRendererVersion(wxRendererVersion::Current_Version,
+ wxRendererVersion::Current_Age);
+ }
+
+
+ // Cleanup by deleting standard renderer
+ static void Cleanup();
+
+ // Get the generic object
+ static wxRendererGeneric* DoGetGeneric();
+
+protected:
+ // draw the rectange using the first pen for the left and top sides and
+ // the second one for the bottom and right ones
+ void DrawShadedRect(wxDC& dc, wxRect *rect,
+ const wxPen& pen1, const wxPen& pen2);
+
+ // the standard pens
+ wxPen m_penBlack,
+ m_penDarkGrey,
+ m_penLightGrey,
+ m_penHighlight;
+
+ static wxRendererGeneric* sm_rendererGeneric;
};
// ============================================================================
-// implementation
+// wxRendererGeneric implementation
// ============================================================================
+// Get the generic object
+wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
+{
+ if (!sm_rendererGeneric)
+ sm_rendererGeneric = new wxRendererGeneric;
+ return sm_rendererGeneric;
+}
+
// ----------------------------------------------------------------------------
// wxRendererGeneric creation
// ----------------------------------------------------------------------------
/* static */
wxRendererNative& wxRendererNative::GetGeneric()
{
- static wxRendererGeneric s_rendererGeneric;
+ return * wxRendererGeneric::DoGetGeneric();
+}
+
+void wxRendererGeneric::Cleanup()
+{
+ if (sm_rendererGeneric)
+ delete sm_rendererGeneric;
- return s_rendererGeneric;
+ sm_rendererGeneric = NULL;
}
-// some platforms have their own renderers
-#if !defined(__WXMSW__) && !defined(__WXMAC__) && !defined(__WXGTK__)
+wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
-/* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererGeneric::wxRendererGeneric()
+ : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
+ m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
+ m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
+ m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
{
- return GetGeneric();
}
-#endif // platforms using their own renderers
+// ----------------------------------------------------------------------------
+// wxRendererGeneric helpers
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawShadedRect(wxDC& dc,
+ wxRect *rect,
+ const wxPen& pen1,
+ const wxPen& pen2)
+{
+ // draw the rectangle
+ dc.SetPen(pen1);
+ dc.DrawLine(rect->GetLeft(), rect->GetTop(),
+ rect->GetLeft(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
+ rect->GetRight(), rect->GetTop());
+ dc.SetPen(pen2);
+ dc.DrawLine(rect->GetRight(), rect->GetTop(),
+ rect->GetRight(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
+ rect->GetRight() + 1, rect->GetBottom());
+
+ // adjust the rect
+ rect->Inflate(-1);
+}
// ----------------------------------------------------------------------------
-// wxRendererGeneric drawing functions
+// tree/list ctrl drawing
// ----------------------------------------------------------------------------
void
-wxRendererGeneric::DrawHeaderButton(wxWindow *win,
+wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
- int flags)
+ int WXUNUSED(flags))
{
const int CORNER = 1;
w = rect.width,
h = rect.height;
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.SetPen( *wxBLACK_PEN );
+ dc.SetPen(m_penBlack);
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
- wxPen pen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ), 1, wxSOLID );
-
- dc.SetPen( pen );
+ dc.SetPen(m_penDarkGrey);
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
- dc.SetPen( *wxWHITE_PEN );
+ dc.SetPen(m_penHighlight);
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
// draw the plus or minus sign
void
-wxRendererGeneric::DrawTreeItemButton(wxWindow *win,
+wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int flags)
// white background
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(rect.Deflate(1, 2));
+ dc.DrawRectangle(rect);
// black lines
const wxCoord xMiddle = rect.x + rect.width/2;
const wxCoord yMiddle = rect.y + rect.height/2;
+ // half of the length of the horz lines in "-" and "+"
+ const wxCoord halfWidth = rect.width/2 - 2;
dc.SetPen(*wxBLACK_PEN);
- dc.DrawLine(xMiddle - 2, yMiddle, xMiddle + 3, yMiddle);
+ dc.DrawLine(xMiddle - halfWidth, yMiddle,
+ xMiddle + halfWidth + 1, yMiddle);
+
if ( !(flags & wxCONTROL_EXPANDED) )
{
// turn "-" into "+"
- dc.DrawLine(xMiddle, yMiddle - 2, xMiddle, yMiddle + 3);
+ const wxCoord halfHeight = rect.height/2 - 2;
+ dc.DrawLine(xMiddle, yMiddle - halfHeight,
+ xMiddle, yMiddle + halfHeight + 1);
}
}
+// ----------------------------------------------------------------------------
+// sash drawing
+// ----------------------------------------------------------------------------
+
+wxSplitterRenderParams
+wxRendererGeneric::GetSplitterParams(const wxWindow *win)
+{
+ // see below
+ wxCoord sashWidth,
+ border;
+
+ if ( win->HasFlag(wxSP_3DSASH) )
+ sashWidth = 7;
+ else if ( win->HasFlag(wxSP_NOSASH) )
+ sashWidth = 0;
+ else // no 3D effect
+ sashWidth = 3;
+
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ border = 2;
+ else // no 3D effect
+ border = 0;
+
+ return wxSplitterRenderParams(sashWidth, border, false);
+}
+
+void
+wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rectOrig,
+ int WXUNUSED(falgs))
+{
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ {
+ wxRect rect = rectOrig;
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+ }
+}
+
+void
+wxRendererGeneric::DrawSplitterSash(wxWindow *win,
+ wxDC& dcReal,
+ const wxSize& sizeReal,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+ // to avoid duplicating the same code for horizontal and vertical sashes,
+ // simply mirror the DC instead if needed (i.e. if horz splitter)
+ wxMirrorDC dc(dcReal, orient != wxVERTICAL);
+ wxSize size = dc.Reflect(sizeReal);
+
+
+ // we draw a Win32-like grey sash with possible 3D border here:
+ //
+ // ---- this is position
+ // /
+ // v
+ // dWGGGDd
+ // GWGGGDB
+ // GWGGGDB where G is light grey (face)
+ // GWGGGDB W white (light)
+ // GWGGGDB D dark grey (shadow)
+ // GWGGGDB B black (dark shadow)
+ // GWGGGDB
+ // GWGGGDB and lower letters are our border (already drawn)
+ // GWGGGDB
+ // wWGGGDd
+ //
+ // only the middle 3 columns are drawn unless wxSP_3D is specified
+
+ const wxCoord h = size.y;
+ wxCoord offset = 0;
+
+ // If we're drawing the border, draw the sash 3d lines shorter
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ {
+ offset = 1;
+ }
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
+ if ( win->HasFlag(wxSP_3DSASH) )
+ {
+ // Draw the 3D sash
+ dc.DrawRectangle(position + 2, 0, 3, h);
+
+ dc.SetPen(m_penLightGrey);
+ dc.DrawLine(position, offset, position, h - offset);
+
+ dc.SetPen(m_penHighlight);
+ dc.DrawLine(position + 1, 0, position + 1, h);
+
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(position + 5, 0, position + 5, h);
+
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(position + 6, offset, position + 6, h - offset);
+ }
+ else
+ {
+ // Draw a flat sash
+ dc.DrawRectangle(position, 0, 3, h);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // Creating a generic button background that would actually be
+ // useful is rather difficult to accomplish. Best compromise
+ // is to use window's background colour to achieve transparent'
+ // ish appearance that should look decent in combo box style
+ // controls.
+ wxColour col = win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(col));
+ dc.SetPen(wxPen(col));
+ dc.DrawRectangle(rect);
+ DrawDropArrow(win,dc,rect);
+}
+
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
+ wxPoint pt[] =
+ {
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
+ };
+ dc.SetBrush(wxBrush(win->GetForegroundColour()));
+ dc.SetPen(wxPen(win->GetForegroundColour()));
+ dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+// ----------------------------------------------------------------------------
+// A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
+class wxGenericRendererModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
+public:
+ wxGenericRendererModule() {}
+ bool OnInit() { return true; };
+ void OnExit() { wxRendererGeneric::Cleanup(); };
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)