+ const wxCoord halfHeight = rect.height/2 - 2;
+ dc.DrawLine(xMiddle, yMiddle - halfHeight,
+ xMiddle, yMiddle + halfHeight + 1);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// sash drawing
+// ----------------------------------------------------------------------------
+
+wxSplitterRenderParams
+wxRendererGeneric::GetSplitterParams(const wxWindow *win)
+{
+ // see below
+ wxCoord sashWidth,
+ border;
+
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ sashWidth = 7;
+ border = 2;
+ }
+ else // no 3D effect
+ {
+ sashWidth = 3;
+ border = 0;
+ }
+
+ return wxSplitterRenderParams(sashWidth, border, false);
+}
+
+void
+wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rectOrig,
+ int WXUNUSED(falgs))
+{
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ wxRect rect = rectOrig;
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+ }
+}
+
+void
+wxRendererGeneric::DrawSplitterSash(wxWindow *win,
+ wxDC& dcReal,
+ const wxSize& sizeReal,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+ // to avoid duplicating the same code for horizontal and vertical sashes,
+ // simply mirror the DC instead if needed (i.e. if horz splitter)
+ wxMirrorDC dc(dcReal, orient != wxVERTICAL);
+ wxSize size = dc.Reflect(sizeReal);
+
+
+ // we draw a Win32-like grey sash with possible 3D border here:
+ //
+ // ---- this is position
+ // /
+ // v
+ // dWGGGDd
+ // GWGGGDB
+ // GWGGGDB where G is light grey (face)
+ // GWGGGDB W white (light)
+ // GWGGGDB D dark grey (shadow)
+ // GWGGGDB B black (dark shadow)
+ // GWGGGDB
+ // GWGGGDB and lower letters are our border (already drawn)
+ // GWGGGDB
+ // wWGGGDd
+ //
+ // only the middle 3 columns are drawn unless wxSP_3D is specified
+
+ const wxCoord h = size.y;
+ wxCoord offset = 0;
+
+ // If we're not drawing the border, droppings will
+ // be left unless we make the sash shorter
+ if ( !win->HasFlag(wxSP_3DBORDER) )
+ {
+ offset = 3;
+ }
+
+ // from left to right
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ dc.SetPen(m_penLightGrey);
+ dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
+
+ dc.SetPen(m_penHighlight);
+ dc.DrawLine(position + 1, offset, position + 1, h - offset);
+ }
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+ dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
+
+ if ( win->HasFlag(wxSP_3D) )
+ {
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(position + 5, offset, position + 5, h - offset);
+
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);