#pragma implementation "app.h"
#endif
+#ifdef __VMS
+#define XtParent XTPARENT
+#define XtDisplay XTDISPLAY
+#endif
+
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
// Destroy all GDI lists, etc.
- delete wxTheBrushList;
- wxTheBrushList = NULL;
-
- delete wxThePenList;
- wxThePenList = NULL;
-
- delete wxTheFontList;
- wxTheFontList = NULL;
-
- delete wxTheBitmapList;
- wxTheBitmapList = NULL;
+ wxDeleteStockLists();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
if (event->type == KeyPress)
{
-#ifdef __WXDEBUG__
+#if 0 // def __WXDEBUG__
Widget widget = XtWindowToWidget(event->xany.display, event->xany.window);
wxLogDebug("Got key press event for 0x%08x (parent = 0x%08x)",
widget, XtParent(widget));
#endif // DEBUG
- if (CheckForAccelerator(_event))
- {
+ if (CheckForAccelerator(_event))
+ {
// Do nothing! We intercepted and processed the event as an
// accelerator.
return;
- }
+ }
#if 1
// It seemed before that this hack was redundant and
// key down events were being generated by wxCanvasInputEvent.
// But no longer - why ???
//
- else if (CheckForKeyDown(_event))
- {
+ else if (CheckForKeyDown(_event))
+ {
// We intercepted and processed the key down event
return;
- }
+ }
#endif
- else
- {
+ else
+ {
XtDispatchEvent(event);
- return;
- }
+ return;
+ }
}
else if (event->type == KeyRelease)
{
// TODO: work out why we still need this ! -michael
//
if (CheckForKeyUp(_event))
- {
- // We intercepted and processed the key up event
- return;
- }
- else
- {
- XtDispatchEvent(event);
- return;
- }
+ {
+ // We intercepted and processed the key up event
+ return;
+ }
+ else
+ {
+ XtDispatchEvent(event);
+ return;
+ }
}
else if (event->type == PropertyNotify)
{
inOnIdle = TRUE;
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Also removed the '#if wxUSE_THREADS' around it.
+ // Changed Mar/2000 before 2.1.14
-#if wxUSE_THREADS
// Flush pending events.
ProcessPendingEvents();
-#endif
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if (xEvent->xany.type == KeyPress)
{
Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
- xEvent->xany.window);
- wxWindow* win = NULL;
+ xEvent->xany.window);
+ wxWindow* win = NULL;
- // Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ // Find the first wxWindow that corresponds to this event window
+ while (widget && !(win = wxGetWindowFromTable(widget)))
widget = XtParent(widget);
- if (!widget || !win)
+ if (!widget || !win)
return FALSE;
- wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
- wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
+ wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
+ wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
- return win->ProcessEvent( keyEvent );
+ return win->ProcessEvent( keyEvent );
}
return FALSE;
if (xEvent->xany.type == KeyRelease)
{
Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
- xEvent->xany.window);
- wxWindow* win = NULL;
+ xEvent->xany.window);
+ wxWindow* win = NULL;
- // Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
- widget = XtParent(widget);
+ // Find the first wxWindow that corresponds to this event window
+ while (widget && !(win = wxGetWindowFromTable(widget)))
+ widget = XtParent(widget);
- if (!widget || !win)
- return FALSE;
+ if (!widget || !win)
+ return FALSE;
- wxKeyEvent keyEvent(wxEVT_KEY_UP);
- wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
+ wxKeyEvent keyEvent(wxEVT_KEY_UP);
+ wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
- return win->ProcessEvent( keyEvent );
+ return win->ProcessEvent( keyEvent );
}
return FALSE;
}
// Yield to other processes
-bool wxYield()
+
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ bool s_inYield = FALSE;
+
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
+
+ return FALSE;
+ }
+
+ s_inYield = TRUE;
+
while (wxTheApp && wxTheApp->Pending())
wxTheApp->Dispatch();
- // VZ: is it the same as this (taken from old wxExecute)?
-#if 0
- XtAppProcessEvent((XtAppContext) wxTheApp->GetAppContext(), XtIMAll);
-#endif
+ s_inYield = FALSE;
return TRUE;
}