#include "wx/msw/private.h"
#include "wx/msw/debughlp.h"
-const wxChar *wxDynamicLibrary::ms_dllext = _T(".dll");
+const wxString wxDynamicLibrary::ms_dllext(_T(".dll"));
// ----------------------------------------------------------------------------
// private classes
wxVersionDLL *verDLL;
};
+ // the declared type of the first EnumModulesProc() parameter changed in
+ // recent SDK versions and is no PCSTR instead of old PSTR, we know that
+ // it's const in version 11 and non-const in version 8 included with VC8
+ // (and earlier), suppose that it's only changed in version 11
+ #if defined(API_VERSION_NUMBER) && API_VERSION_NUMBER >= 11
+ typedef PCSTR NameStr_t;
+ #else
+ typedef PSTR NameStr_t;
+ #endif
+
// TODO: fix EnumerateLoadedModules() to use EnumerateLoadedModules64()
#ifdef __WIN64__
typedef DWORD64 DWORD_32_64;
#endif
static BOOL CALLBACK
- EnumModulesProc(PSTR name, DWORD_32_64 base, ULONG size, void *data);
+ EnumModulesProc(NameStr_t name, DWORD_32_64 base, ULONG size, void *data);
};
// ----------------------------------------------------------------------------
// Windows CE only has Unicode API, so even we have an ANSI string here, we
// still need to use GetModuleHandleW() there and so do it everywhere to
// avoid #ifdefs -- this code is not performance-critical anyhow...
- return ::GetModuleHandle(wxString::FromAscii((char *)name));
+#ifdef __WINCE__
+ return ::GetModuleHandleW(wxConvLibc.cMB2WC(name).data());
+#else
+ return ::GetModuleHandleA((char *)name);
+#endif
}
// ============================================================================
wxString ver;
if ( m_dll.IsLoaded() )
{
- wxChar *pc = wx_const_cast(wxChar *, filename.c_str());
+ wxChar *pc = wx_const_cast(wxChar *, filename.wx_str());
DWORD dummy;
DWORD sizeVerInfo = m_pfnGetFileVersionInfoSize(pc, &dummy);
/* static */
BOOL CALLBACK
-wxDynamicLibraryDetailsCreator::EnumModulesProc(PSTR name,
+wxDynamicLibraryDetailsCreator::EnumModulesProc(NameStr_t name,
DWORD_32_64 base,
ULONG size,
void *data)
wxDllType
wxDynamicLibrary::RawLoad(const wxString& libname, int WXUNUSED(flags))
{
- return ::LoadLibrary(libname);
+ return ::LoadLibrary(libname.wx_str());
}
/* static */