+void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
+ GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+#if wxUSE_OPENGL_EMULATION
+ ::glFrustumf(left, right, bottom, top, zNear, zFar);
+#else
+ ::glFrustum(left, right, bottom, top, zNear, zFar);
+#endif
+}
+