return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
}
-#ifndef wxHAS_OPENGL_ES
bool wxGLCanvasBase::SetColour(const wxString& colour)
{
wxColour col = wxTheColourDatabase->Find(colour);
if ( !col.Ok() )
return false;
+#ifdef wxHAS_OPENGL_ES
+ wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
+ (GLfloat) (col.Blue() / 256.));
+#else
GLboolean isRGBA;
glGetBooleanv(GL_RGBA_MODE, &isRGBA);
if ( isRGBA )
{
- glColor3f(col.Red() / 256., col.Green() / 256., col.Blue() / 256.);
+ glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
+ (GLfloat) (col.Blue() / 256.));
}
else // indexed colour
{
glIndexi(pix);
}
-
+#endif
return true;
}
-#endif
wxGLCanvasBase::~wxGLCanvasBase()
{
{
}
+void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
+ GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+#if wxUSE_OPENGL_EMULATION
+ ::glFrustumf(left, right, bottom, top, zNear, zFar);
+#else
+ ::glFrustum(left, right, bottom, top, zNear, zFar);
+#endif
+}
+
void wxGLAPI::glBegin(GLenum mode)
{
#if wxUSE_OPENGL_EMULATION