- }
- else // normal pane
- {
- DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
- }
-
- rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-
- wxDCClipper clipper(dc, rectIn);
- DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-// ----------------------------------------------------------------------------
-// combobox
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
- wxBitmap *bmpFocus,
- wxBitmap *bmpPressed,
- wxBitmap *bmpDisabled)
-{
- static const wxCoord widthCombo = 16;
- static const wxCoord heightCombo = 17;
-
- wxMemoryDC dcMem;
-
- if ( bmpNormal )
- {
- bmpNormal->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpNormal);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Normal);
- }
-
- if ( bmpPressed )
- {
- bmpPressed->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpPressed);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Pressed);
- }
-
- if ( bmpDisabled )
- {
- bmpDisabled->Create(widthCombo, heightCombo);
- dcMem.SelectObject(*bmpDisabled);
- DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
- Arrow_Down, Arrow_Disabled);
- }
-}
-
-// ----------------------------------------------------------------------------
-// background
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DoDrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect)
-{
- wxBrush brush(col, wxSOLID);
- dc.SetBrush(brush);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(rect);
-}
-
-void wxWin32Renderer::DrawBackground(wxDC& dc,
- const wxColour& col,
- const wxRect& rect,
- int flags)
-{
- // just fill it with the given or default bg colour
- wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect);
-}
-
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
-void wxWin32Renderer::DrawArrow(wxDC& dc,
- wxDirection dir,
- const wxRect& rect,
- int flags)
-{
- // get the bitmap for this arrow
- wxArrowDirection arrowDir;
- switch ( dir )
- {
- case wxLEFT: arrowDir = Arrow_Left; break;
- case wxRIGHT: arrowDir = Arrow_Right; break;
- case wxUP: arrowDir = Arrow_Up; break;
- case wxDOWN: arrowDir = Arrow_Down; break;
-
- default:
- wxFAIL_MSG(_T("unknown arrow direction"));
- return;
- }
-
- wxArrowStyle arrowStyle;
- if ( flags & wxCONTROL_PRESSED )
- {
- // can't be pressed and disabled
- arrowStyle = Arrow_Pressed;
- }
- else
- {
- arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
- }
-
- DrawArrowButton(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxWin32Renderer::DrawArrow(wxDC& dc,
- const wxRect& rect,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
-{
- const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
-
- // under Windows the arrows always have the same size so just centre it in
- // the provided rectangle
- wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
- y = rect.y + (rect.height - bmp.GetHeight()) / 2;
-
- // Windows does it like this...
- if ( arrowDir == Arrow_Left )
- x--;
-
- // draw it
- dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
-}
-
-void wxWin32Renderer::DrawArrowButton(wxDC& dc,
- const wxRect& rectAll,
- wxArrowDirection arrowDir,
- wxArrowStyle arrowStyle)
-{
- wxRect rect = rectAll;
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
- DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
- DrawArrow(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
- wxOrientation orient,
- const wxRect& rect,
- int flags)
-{
- // we don't use the flags, the thumb never changes appearance
- wxRect rectThumb = rect;
- DrawArrowBorder(dc, &rectThumb);
- DrawBackground(dc, wxNullColour, rectThumb);
-}
-
-void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
- wxOrientation orient,
- const wxRect& rectBar,
- int flags)
-{
- wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
- ? wxColourScheme::SCROLLBAR_PRESSED
- : wxColourScheme::SCROLLBAR;
- DoDrawBackground(dc, m_scheme->Get(col), rectBar);
-}
-
-void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
- DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
-
-wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos) const
-{
- return StandardGetScrollbarRect(scrollbar, elem,
- thumbPos, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
- return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
-
-wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const
-{
- return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
-
-wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos)
-{
- return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-
-int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
- wxCoord coord)
-{
- return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
-}
-
-// ----------------------------------------------------------------------------
-// top level windows
-// ----------------------------------------------------------------------------
-
-int wxWin32Renderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
-{
- wxRect client = GetFrameClientArea(rect, flags);
-
- if ( client.Inside(pt) )
- return wxHT_TOPLEVEL_CLIENT_AREA;
-
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-
- if ( flags & wxTOPLEVEL_ICON )
- {
- if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
- return wxHT_TOPLEVEL_ICON;
- }
-
- wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
- client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
- FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_CLOSE;
- btnRect.x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_RESTORE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_ICONIZE;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- if ( btnRect.Inside(pt) )
- return wxHT_TOPLEVEL_BUTTON_HELP;
- btnRect.x -= FRAME_BUTTON_WIDTH;
- }
-
- if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
- return wxHT_TOPLEVEL_TITLEBAR;
- }
-
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- // we are certainly at one of borders, lets decide which one:
-
- int border = 0;
- // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
- if ( pt.x < client.x )
- border |= wxHT_TOPLEVEL_BORDER_W;
- else if ( pt.x >= client.width + client.x )
- border |= wxHT_TOPLEVEL_BORDER_E;
- if ( pt.y < client.y )
- border |= wxHT_TOPLEVEL_BORDER_N;
- else if ( pt.y >= client.height + client.y )
- border |= wxHT_TOPLEVEL_BORDER_S;
- return border;
- }
-
- return wxHT_NOWHERE;
-}
-
-void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton,
- int specialButtonFlags)
-{
- if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
- {
- DrawFrameBorder(dc, rect, flags);
- }
- if ( flags & wxTOPLEVEL_TITLEBAR )
- {
- DrawFrameBackground(dc, rect, flags);
- if ( flags & wxTOPLEVEL_ICON )
- DrawFrameIcon(dc, rect, icon, flags);
- DrawFrameTitle(dc, rect, title, flags);
-
- wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- wxCoord x,y;
- x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
- y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
- (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH + 2;
- }
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
- (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
- (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
- (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- {
- DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
- (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
- specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
- }
- }
-}
-
-void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_BORDER) ) return;
-
- wxRect r(rect);
-
- DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
- if ( flags & wxTOPLEVEL_RESIZEABLE )
- DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-}
-
-void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags)
-{
- if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
-
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
-
- DrawBackground(dc, col, r);
-}
-
-void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags)
-{
- wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
- wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
-
- wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
- r.height = FRAME_TITLEBAR_HEIGHT;
- if ( flags & wxTOPLEVEL_ICON )
- {
- r.x += FRAME_TITLEBAR_HEIGHT;
- r.width -= FRAME_TITLEBAR_HEIGHT + 2;
- }
- else
- {
- r.x += 1;
- r.width -= 3;
- }
-
- if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
- r.width -= FRAME_BUTTON_WIDTH + 2;
- if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
- r.width -= FRAME_BUTTON_WIDTH;
- if ( flags & wxTOPLEVEL_BUTTON_HELP )
- r.width -= FRAME_BUTTON_WIDTH;
-
- dc.SetFont(m_titlebarFont);
- dc.SetTextForeground(col);
-
- wxCoord textW;
- dc.GetTextExtent(title, &textW, NULL);
- if ( textW > r.width )
- {
- // text is too big, let's shorten it and add "..." after it:
- size_t len = title.length();
- wxCoord WSoFar, letterW;
-
- dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
- if ( WSoFar > r.width )
- {
- // not enough space to draw anything
- return;
- }