// sleep functions
// ----------------------------------------------------------------------------
-void wxUsleep(unsigned long milliseconds)
+void wxMilliSleep(unsigned long milliseconds)
{
::Sleep(milliseconds);
}
+void wxMicroSleep(unsigned long microseconds)
+{
+ wxMilliSleep(microseconds/1000);
+}
+
void wxSleep(int nSecs)
{
- wxUsleep(1000*nSecs);
+ wxMilliSleep(1000*nSecs);
}
// ----------------------------------------------------------------------------