\helpref{wxEvtHandler}{wxevthandler}
+\wxheading{Include files}
+
+<wx/socket.h>
+
% ---------------------------------------------------------------------------
% Event handling
% ---------------------------------------------------------------------------
input to member
functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
-\twocolwidtha{7cm}
+\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.}
\end{twocollist}%
% ---------------------------------------------------------------------------
% See also ...
% ---------------------------------------------------------------------------
-
\wxheading{See also}
-\helpref{wxSocketEvent}{wxsocketevent}
-\helpref{wxSocketClient}{wxsocketclient}
+\helpref{wxSocketEvent}{wxsocketevent}\\
+\helpref{wxSocketClient}{wxsocketclient}\\
\helpref{wxSocketServer}{wxsocketserver}
% ---------------------------------------------------------------------------
% Members
% ---------------------------------------------------------------------------
-
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSocketBase::wxSocketBase}
+
\func{}{wxSocketBase}{\void}
Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient}
Returns TRUE if the socket is connected.
-\membersection{wxSocketBase::IsData}\label{wxsocketbaseerror}
+\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
\constfunc{bool}{IsData}{\void}
% ---------------------------------------------------------------------------
% IO calls
% ---------------------------------------------------------------------------
-
%
% Peek
%
-
\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put peeked data.}
+
\docparam{nbytes}{Number of bytes.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
+\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
+\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
%
% Read
%
-
\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put read data.}
+
\docparam{nbytes}{Number of bytes.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
+\wxheading{Remark/Warning}
+
+By default, Read uses an internal asynchronous manager: it will send data when
+the socket requests them. It is particularly interesting when you enter a long
+data transfer (e.g. a big file, an image, ...). But it is also buggy when you
+simply discuss with the peer using user data. In this case, wxSocket prepares
+itself to send data (Write wait for them to be sent) and during a GUI refresh
+the user enters new data, which involves a new Read call though the previous
+isn't finished. Well, in most cases it can work but it might fail too.
+So I advise you to use the SPEED flag, which disables the asynchronous manager,
+when you just want to discuss with the peer.
+
+This remark is also valid for all IO call.
+
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
-\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
+\helpref{wxSocketBase::Error}{wxsocketbaseerror},
+ \helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
+ \helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
+\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
+
+\func{void}{SetFlags}{\param{wxSockFlags}{ flags}}
+
+\twocolwidtha{7cm}
+\begin{twocollist}\itemsep=0pt
+\twocolitem{{\bf wxSocketBase::NONE}}{Normal functionnalities.}
+\twocolitem{{\bf wxSocketBase::NOWAIT}}{Get the available data in the input queue and exit immediately.}
+\twocolitem{{\bf wxSocketBase::WAITALL}}{Wait for all required data unless an error occured.}
+\twocolitem{{\bf wxSocketBase::SPEED}}{Disable the asynchronous IO functionnality.}
+\end{twocollist}
+
%
% Read
%
-
\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket.
+\wxheading{Remark/Warning}
+
+By default, Write uses an internal asynchronous manager: it will send data when
+the socket requests them. It is particularly interesting when you enter a long
+data transfer (e.g. a big file, an image, ...). But it is also buggy when you
+simply discuss with the peer using user data. In this case, wxSocket prepares
+itself to send data (Write wait for them to be sent) and during a GUI refresh
+the user enters new data, which involves a new Write call though the previous
+isn't finished. Well, in most cases it can work but it might fail too.
+So I advise you to use the SPEED flag, which disables the asynchronous manager,
+when you just want to discuss with the peer.
+
\wxheading{Parameters}
\docparam{buffer}{Buffer where to get the data to write.}
+
\docparam{nbytes}{Number of bytes.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
+\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
+\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
%
% WriteMsg
%
-
\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put data peeked.}
+
\docparam{nbytes}{Number of bytes.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
-\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
+\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
+\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
+\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
%
% ReadMsg
%
-
\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put read data.}
+
\docparam{nbytes}{Number of bytes allocated for the buffer.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
-\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
+\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
+\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
+\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}\\
\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
%
% Unread
%
-
\membersection{wxSocketBase::UnRead}\label{wxsocketbaseunread}
\func{wxSocketBase\&}{UnRead}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
\wxheading{Parameters}
\docparam{buffer}{Buffer to be unread.}
+
\docparam{nbytes}{Number of bytes.}
-\wxheading{Returns value}
+\wxheading{Return value}
+
Returns a reference to the current object.
\wxheading{See also}
-\helpref{wxSocketBase::Error}{wxsocketbaserror},
-\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
+\helpref{wxSocketBase::Error}{wxsocketbaseerror}\\
+\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount}\\
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
%
% Discard
%
-
\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
\func{wxSocketBase\&}{Discard}{\void}
% Wait functions
% ---------------------------------------------------------------------------
\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
+
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
This function waits for an event: it could be an incoming byte, the possibility
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
+
\docparam{microsecond}{Number of microseconds to wait.}
-\wxheading{Return value:}
+\wxheading{Return value}
Returns TRUE if an event occured, FALSE if the timeout was reached.
\wxheading{See also}
-\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
-\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
+\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
+\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
%
% WaitForRead
%
-
\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
+
\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
This function waits for a read event.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
+
\docparam{microsecond}{Number of microseconds to wait.}
-\wxheading{Return value:}
+\wxheading{Return value}
Returns TRUE if a byte arrived, FALSE if the timeout was reached.
\wxheading{See also}
-\helpref{wxSocketBase::Wait}{wxsocketbasewait},
-\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
+\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
%
% WaitForWrite
%
-
\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
+
\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
This function waits for a write event.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
+
\docparam{microsecond}{Number of microseconds to wait.}
-\wxheading{Return value:}
+\wxheading{Return value}
Returns TRUE if a write event occured, FALSE if the timeout was reached.
\wxheading{See also}
-\helpref{wxSocketBase::Wait}{wxsocketbasewait},
-\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}\\
+\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
%
% WaitForLost
%
-
\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
+
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
This function waits for a "lost" event. For instance, the peer may have closed
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
+
\docparam{microsecond}{Number of microseconds to wait.}
-\wxheading{Return value:}
+\wxheading{Return value}
Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
\wxheading{See also}
-\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
-\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
+\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread}\\
+\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite}\\
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
+%
+% RestoreState
+%
+\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
+
+\func{void}{RestoreState}{\void}
+
+This function restores a previously saved state.
+
+\wxheading{See also}
+
+\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
+
% ---------------------------------------------------------------------------
% Socket state
% ---------------------------------------------------------------------------
-
%
% SaveState
%
\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
+
\func{void}{SaveState}{\void}
This function saves the current state of the socket object in a stack:
\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
-%
-% RestoreState
-%
-
-\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
-
-\func{void}{RestoreState}{\void}
-
-This function restores a previously saved state.
-
-\wxheading{See also}
-
-\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
-
% ---------------------------------------------------------------------------
% Socket callbacks
% ---------------------------------------------------------------------------
+\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
-\membersection{wxSocketBase::SetEventHandler}{wxsocketbaseseteventhandler}
\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
Sets an event handler to be called when a socket event occured.
\wxheading{Parameters}
\docparam{evt\_hdlr}{Specifies the event handler you want to use.}
+
\docparam{id}{The id of socket event.}
\wxheading{See also}
% ---------------------------------------------------------------------------
% CLASS wxSocketClient
% ---------------------------------------------------------------------------
-
\section{\class{wxSocketClient}}\label{wxsocketclient}
\wxheading{Derived from}
\helpref{wxSocketBase}{wxsocketbase}
+\wxheading{Include files}
+
+<wx/socket.h>
+
% ---------------------------------------------------------------------------
% Members
% ---------------------------------------------------------------------------
-
%
% wxSocketClient
%
-
\membersection{wxSocketClient::wxSocketClient}
+
\func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
Constructs a new wxSocketClient.
-{\bf Warning !} The created needs to be registered to a socket handler (See \helpref{wxSocketHandler}{wxsockethandler}).
+
+{\bf Warning !} The new socket client needs to be registered to a socket handler (See \helpref{wxSocketHandler}{wxsockethandler}).
\wxheading{Parameters}
%
% ~wxSocketClient
%
-
\membersection{wxSocketClient::\destruct{wxSocketClient}}
+
\func{}{\destruct{wxSocketClient}}{\void}
-Destructs a wxSocketClient object.
+Destroys a wxSocketClient object.
%
% Connect
%
+\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
-\membersection{wxSocketClient::Connect}{wxsocketclientconnect}
\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
Connects to a server using the specified address. If {\it wait} is TRUE, Connect
\wxheading{Parameters}
\docparam{address}{Address of the server.}
+
\docparam{wait}{If true, waits for the connection to be ready.}
\wxheading{Return value}
%
% WaitOnConnect
%
+\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
-\membersection{wxSocketClient::WaitOnConnect}
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ microseconds = 0}}
Wait for a "connect" event.
\helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description.
% ---------------------------------------------------------------------------
-% CLASS: wxSocketServer
+% CLASS: wxSocketEvent
% ---------------------------------------------------------------------------
+\section{\class{wxSocketEvent}}\label{wxsocketevent}
-\section{\class{wxSocketServer}}\label{wxsocketserver}
+This event class contains information about socket events.
\wxheading{Derived from}
-\helpref{wxSocketBase}{wxsocketbase}
+\helpref{wxEvent}{wxevent}
-% ---------------------------------------------------------------------------
-% Members
-% ---------------------------------------------------------------------------
-
-\latexignore{\rtfignore{\wxheading{Members}}}
-
-%
-% wxSocketServer
-%
+\wxheading{Include files}
-\membersection{wxSocketServer::wxSocketServer}{wxsocketserverconstr}
-\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
-
-Constructs a new wxSocketServer.
-{\bf Warning !} The created object needs to be registered to a socket handler
-(See \helpref{wxSocketHandler}{wxsockethandler}).
-
-\wxheading{Parameters}
-
-\docparam{address}{Specifies the local address for the server (e.g. port number).}
-\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbase
-setflags})}
+<wx/socket.h>
-%
-% ~wxSocketServer
-%
-
-\membersection{wxSocketServer::\destruct{wxSocketServer}}
-\func{}{\destruct{wxSocketServer}}{\void}
-
-Destructs a wxSocketServer object (it doesn't close the accepted connection).
-
-%
-% Accept
-%
-
-\membersection{wxSocketServer::Accept}
-\func{wxSocketBase *}{Accept}{\void}
-
-Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
+\wxheading{Event table macros}
-\wxheading{Return value}
+To process a socket event, use these event handler macros to direct input to member
+functions that take a wxSocketEvent argument.
-Returns an opened socket connection.
+\twocolwidtha{7cm}
+\begin{twocollist}\itemsep=0pt
+\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
+\end{twocollist}%
\wxheading{See also}
-\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
-
-%
-% AcceptWith
-%
+\helpref{wxSocketHandler}{wxsockethandler},\rtfsp
+\helpref{wxSocketBase}{wxsocketbase},\rtfsp
+\helpref{wxSocketClient}{wxsocketclient},\rtfsp
+\helpref{wxSocketServer}{wxsocketserver}
-\membersection{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
-\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
+\latexignore{\rtfignore{\wxheading{Members}}}
-Accept an incoming connection using the specified socket object.
-This is useful when someone wants to inherit wxSocketBase.
+\membersection{wxSocketEvent::wxSocketEvent}
-\wxheading{Parameters}
+\func{}{wxSocketEvent}{\param{int}{ id = 0}}
-\docparam{socket}{Socket to be initialized}
+Constructor.
-\wxheading{Return value}
+\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
-Returns TRUE if no error occurs, else FALSE.
+\constfunc{wxSocketBase::wxRequestEvent}{SocketEvent}{\void}
+Returns the socket event type.
% ---------------------------------------------------------------------------
% CLASS: wxSocketHandler
% ---------------------------------------------------------------------------
-
\section{\class{wxSocketHandler}}\label{wxsockethandler}
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/socket.h>
+
% ---------------------------------------------------------------------------
% Members
% ---------------------------------------------------------------------------
-
\latexignore{\rtfignore{\wxheading{Members}}}
%
% wxSocketHandler
%
\membersection{wxSocketHandler::wxSocketHandler}
+
\func{}{wxSocketHandler}{\void}
Constructs a new wxSocketHandler.
-It is advised to use \helpref{wxSocketHandler::Master}{wxsockethandlermaster}
-to get a socket handler. But creating a socket handler is useful to group
+
+It is advised to use \helpref{wxSocketHandler::Master}{wxsockethandlermaster} to
+get a socket handler. But creating a socket handler is useful to group
many sockets.
%
% ~wxSocketHandler
%
-
\membersection{wxSocketHandler::\destruct{wxSocketHandler}}
+
\func{}{\destruct{wxSocketHandler}}{\void}
-Destructs a wxSocketHandler object.
+Destroys a wxSocketHandler object.
%
% Register
%
-
\membersection{wxSocketHandler::Register}
+
\func{void}{Register}{\param{wxSocketBase *}{socket}}
Register a socket: if it is already registered in this handler it will just
%
% UnRegister
%
-
\membersection{wxSocketHandler::UnRegister}
+
\func{void}{UnRegister}{\param{wxSocketBase *}{socket}}
UnRegister a socket: if it isn't registered in this handler it will just
%
% Count
%
-
\membersection{wxSocketHandler::Count}
+
\constfunc{unsigned long}{Count}{\void}
Returns the number of sockets registered in the handler.
%
% CreateServer
%
-
\membersection{wxSocketHandler::CreateServer}
+
\func{wxSocketServer *}{CreateServer}{\param{wxSockAddress\&}{ address}, \param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
Creates a new wxSocketServer object. The object is automatically registered
%
% CreateClient
%
-
\membersection{wxSocketHandler::CreateClient}
+
\func{wxSocketServer *}{CreateClient}{\param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
Creates a new wxSocketClient object. The object is automatically registered
to the current socket handler.
+
For a detailed description of the parameters, see \helpref{wxSocketClient::Connect}{wxsocketclientconnect}.
\wxheading{Return value}
%
% Master
%
+\membersection{wxSocketHandler::Master}\label{wxsockethandlermaster}
-\membersection{wxSocketHandler::Master}
\func{static wxSocketHandler\&}{Master}{\void}
Returns a default socket handler.
+
+%
+% Wait
+%
+\membersection{wxSocketHandler::Wait}
+
+\func{int}{Wait}{\param{long}{ seconds},\param{long}{ microseconds}}
+
+Wait for an event on all registered sockets.
+
+\wxheading{Parameters}
+
+\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
+
+\docparam{microsecond}{Number of microseconds to wait.}
+
+\wxheading{Return value}
+
+Returns 0 if a timeout occured, else the number of events detected.
+
+\wxheading{See also}
+
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}
+
+%
+% YieldSock
+%
+\membersection{wxSocketHandler::YieldSock}
+
+\func{void}{YieldSock}{\void}
+
+Execute pending requests in all registered sockets.
+
+% ---------------------------------------------------------------------------
+% CLASS: wxSocketServer
+% ---------------------------------------------------------------------------
+\section{\class{wxSocketServer}}\label{wxsocketserver}
+
+\wxheading{Derived from}
+
+\helpref{wxSocketBase}{wxsocketbase}
+
+\wxheading{Include files}
+
+<wx/socket.h>
+
+% ---------------------------------------------------------------------------
+% Members
+% ---------------------------------------------------------------------------
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+%
+% wxSocketServer
+%
+\membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr}
+
+\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
+
+Constructs a new wxSocketServer.
+
+{\bf Warning !} The created object needs to be registered to a socket handler
+(see \helpref{wxSocketHandler}{wxsockethandler}).
+
+\wxheading{Parameters}
+
+\docparam{address}{Specifies the local address for the server (e.g. port number).}
+
+\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
+
+%
+% ~wxSocketServer
+%
+\membersection{wxSocketServer::\destruct{wxSocketServer}}
+
+\func{}{\destruct{wxSocketServer}}{\void}
+
+Destroys a wxSocketServer object (it doesn't close the accepted connection).
+
+%
+% Accept
+%
+\membersection{wxSocketServer::Accept}
+
+\func{wxSocketBase *}{Accept}{\void}
+
+Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
+
+\wxheading{Return value}
+
+Returns an opened socket connection.
+
+\wxheading{See also}
+
+\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
+
+%
+% AcceptWith
+%
+\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
+
+\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
+
+Accept an incoming connection using the specified socket object.
+This is useful when someone wants to inherit wxSocketBase.
+
+\wxheading{Parameters}
+
+\docparam{socket}{Socket to be initialized}
+
+\wxheading{Return value}
+
+Returns TRUE if no error occurs, else FALSE.
+