+ //
+ // NB: Here we have to perform a deep copy of the menu,
+ // copying each and every menu item from menu to m_pMenu.
+ // Other implementations use wxWindow::PopupMenu here,
+ // which idle execution until the user selects something,
+ // but since the mac handles this internally, we can't -
+ // and have no way at all to idle it while the dock menu
+ // is being shown before menu goes out of scope (it may
+ // not be on the heap, and may expire right after this function
+ // is done - we need it to last until the carbon event is triggered -
+ // that's when the user right clicks).
+ //
+ // Also, since there is no equal (assignment) operator
+ // on either wxMenu or wxMenuItem, we have to do all the
+ // dirty work ourselves.
+ //
+
+ //Perform a deep copy of the menu
+ wxMenuItemList& theList = menu->GetMenuItems();
+ wxMenuItemList::compatibility_iterator theNode = theList.GetFirst();