class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputHandler;
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputHandler;
// get the renderer implementing all the control-drawing operations in
// this theme
virtual wxRenderer *GetRenderer() = 0;
// get the renderer implementing all the control-drawing operations in
// this theme
virtual wxRenderer *GetRenderer() = 0;
// get the input handler of the given type
virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0;
// get the input handler of the given type
virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0;
// without it, an over optimizing linker may discard the object module
// containing the theme implementation entirely
#define WX_USE_THEME(themename) \
// without it, an over optimizing linker may discard the object module
// containing the theme implementation entirely
#define WX_USE_THEME(themename) \
static struct wxThemeUserFor##themename \
{ \
wxThemeUserFor##themename() { wxThemeUse##themename = TRUE; } \
static struct wxThemeUserFor##themename \
{ \
wxThemeUserFor##themename() { wxThemeUse##themename = TRUE; } \
// and this one must be inserted in the source file
#define WX_IMPLEMENT_THEME(classname, themename, themedesc) \
// and this one must be inserted in the source file
#define WX_IMPLEMENT_THEME(classname, themename, themedesc) \
wxTheme *wxCtorFor##themename() { return new classname; } \
wxThemeInfo classname::ms_info##themename(wxCtorFor##themename, \
wxTheme *wxCtorFor##themename() { return new classname; } \
wxThemeInfo classname::ms_info##themename(wxCtorFor##themename, \