/////////////////////////////////////////////////////////////////////////////
-// Name: src/common/window.cpp
+// Name: src/common/wincmn.cpp
// Purpose: common (to all ports) wxWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Modified by:
bool wxWindowBase::Destroy()
{
- SendDestroyEvent();
+ // If our handle is invalid, it means that this window has never been
+ // created, either because creating it failed or, more typically, because
+ // this wxWindow object was default-constructed and its Create() method had
+ // never been called. As we didn't send wxWindowCreateEvent in this case
+ // (which is sent after successful creation), don't send the matching
+ // wxWindowDestroyEvent neither.
+ if ( GetHandle() )
+ SendDestroyEvent();
delete this;
return size*2;
}
+bool
+wxWindowBase::InformFirstDirection(int direction,
+ int size,
+ int availableOtherDir)
+{
+ return GetSizer() && GetSizer()->InformFirstDirection(direction,
+ size,
+ availableOtherDir);
+}
+
wxSize wxWindowBase::GetEffectiveMinSize() const
{
// merge the best size with the min size, giving priority to the min size
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
if ( flags & wxSEND_EVENT_POST )
- wxPostEvent(this, event);
+ wxPostEvent(GetEventHandler(), event);
else
HandleWindowEvent(event);
}
// wxWidgets versions where GetBackgroundColour() always returned
// something -- so give them something even if it doesn't make sense
// for this window (e.g. it has a themed background)
- if ( !colBg.Ok() )
+ if ( !colBg.IsOk() )
colBg = GetClassDefaultAttributes().colBg;
return colBg;
wxColour wxWindowBase::GetForegroundColour() const
{
// logic is the same as above
- if ( !m_hasFgCol && !m_foregroundColour.Ok() )
+ if ( !m_hasFgCol && !m_foregroundColour.IsOk() )
{
wxColour colFg = GetDefaultAttributes().colFg;
m_inheritBgCol = m_hasBgCol;
m_backgroundColour = colour;
- SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
+ SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.IsOk() );
return true;
}
m_hasFgCol = colour.IsOk();
m_inheritFgCol = m_hasFgCol;
m_foregroundColour = colour;
- SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
+ SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.IsOk() );
return true;
}
Show(event.GetShown());
}
+// ----------------------------------------------------------------------------
+// Idle processing
+// ----------------------------------------------------------------------------
+
+// Send idle event to window and all subwindows
+bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ OnInternalIdle();
+
+ // should we send idle event to this window?
+ if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
+ HasExtraStyle(wxWS_EX_PROCESS_IDLE))
+ {
+ event.SetEventObject(this);
+ HandleWindowEvent(event);
+
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ for (; node; node = node->GetNext())
+ {
+ wxWindow* child = node->GetData();
+ if (child->SendIdleEvents(event))
+ needMore = true;
+ }
+
+ return needMore;
+}
+
+void wxWindowBase::OnInternalIdle()
+{
+ if ( wxUpdateUIEvent::CanUpdate(this) )
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+
// ----------------------------------------------------------------------------
// dialog units translations
// ----------------------------------------------------------------------------
// list classes implementation
// ----------------------------------------------------------------------------
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxWindowList)
-#else // !wxUSE_STL
+#else // !wxUSE_STD_CONTAINERS
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
-#endif // wxUSE_STL/!wxUSE_STL
+#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
// ----------------------------------------------------------------------------
// borders
wxWindowList::compatibility_iterator i = siblings.Find(win);
wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
- // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
- // can't just move the node around
+ // unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
+ // implemented so we can't just move the node around
wxWindow *self = (wxWindow *)this;
siblings.DeleteObject(self);
if ( move == OrderAfter )