those changes. Be sure to also check in the CHANGES.txt file like
usual to see info about the not so major changes and other things that
have been added to wxPython.</p>
+<div class="section" id="wxname-change">
+<h1><a name="wxname-change">wxName Change</a></h1>
+<p>The <strong>wxWindows</strong> project and library is now known as
+<strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwindows.org/name.htm">here</a> for more details.</p>
+<p>This won't really affect wxPython all that much, other than the fact
+that the wxwindows.org domain name will be changing to wxwidgets.org,
+so mail list, CVS, and etc. addresses will be changing. We're going
+to try and smooth the transition as much as possible, but I wanted you
+all to be aware of this change if you run into any issues.</p>
+</div>
<div class="section" id="module-initialization">
<h1><a name="module-initialization">Module Initialization</a></h1>
<p>The import-startup-bootstrap process employed by wxPython was changed
-such that wxWindows and the underlying gui toolkit are <strong>not</strong>
+such that wxWidgets and the underlying gui toolkit are <strong>not</strong>
initialized until the wx.App object is created (but before wx.App.OnInit
is called.) This was required because of some changes that were made
to the C++ wxApp class.</p>
(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
the wx.App object is created, so you should not use them until after
you have created your wx.App object. If you do then an exception will
-be raised telling you that the C++ object has not bene initialized
+be raised telling you that the C++ object has not been initialized
yet.</p>
<p>Also, you will probably not be able to do any kind of GUI or bitmap
operation unless you first have created an app object, (even on
<pre class="literal-block">
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
-self.Bind(wx.EVT_MENU, self.OnExit, id=ID_EXIT)
+self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
+</pre>
+<p>The wx.Menu methods that add items to a wx.Menu have been modified
+such that they return a reference to the wx.MenuItem that was created.
+Additionally menu items and toolbar items have been modified to
+automatically generate a new ID if -1 is given, similar to using -1
+with window classess. This means that you can create menu or toolbar
+items and event bindings without having to predefine a unique menu ID,
+although you still can use IDs just like before if you want. For
+example, these are all equivallent other than their specific ID
+values:</p>
+<pre class="literal-block">
+1.
+ item = menu.Append(-1, "E&xit", "Terminate the App")
+ self.Bind(wx.EVT_MENU, self.OnExit, item)
+
+2.
+ item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
+ self.Bind(wx.EVT_MENU, self.OnExit, item)
+
+3.
+ menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
+ self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
</pre>
-<p>I hope to be able to remove the need for using IDs even for menu
-events too...</p>
<p>If you create your own custom event types and EVT_* functions, and you
want to be able to use them with the Bind method above then you should
change your EVT_* to be an instance of wxPyEventBinder instead of a
</div>
<div class="section" id="sizers">
<h1><a name="sizers">Sizers</a></h1>
-<p>The hack allowing the old "option" keyword parameter has been
-removed. If you use keyworkd args with wxSizer Add, Insert, or
-Prepend then you will need to use the "proportion" name instead of
-"option".</p>
+<p>The hack allowing the old "option" keyword parameter has been removed.
+If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
+then you will need to use the "proportion" name instead of "option".</p>
<p>When adding a spacer to a sizer you now need to use a wxSize or a
2-integer sequence instead of separate width and height parameters.</p>
<p>The wxGridBagSizer class (very similar to the RowColSizer in the
Insert, Prepend, and etc.) methods any longer. Just use Add and the
wrappers will figure out what to do.</p>
</div>
+<div class="section" id="platforminfo">
+<h1><a name="platforminfo">PlatformInfo</a></h1>
+<p>Added wx.PlatformInfo which is a tuple containing strings that
+describe the platform and build options of wxPython. This lets you
+know more about the build than just the __WXPORT__ value that
+wx.Platform contains, such as if it is a GTK2 build. For example,
+instead of:</p>
+<pre class="literal-block">
+if wx.Platform == "__WXGTK__":
+ ...
+</pre>
+<p>you should do this:</p>
+<pre class="literal-block">
+if "__WXGTK__" in wx.PlatformInfo:
+ ...
+</pre>
+<p>and you can specifically check for a wxGTK2 build by looking for
+"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
+way. If there are any other platform/toolkit/build flags that make
+sense to add to this tuple please let me know.</p>
+<p>BTW, wx.Platform will probably be deprecated in the future.</p>
+</div>
<div class="section" id="other-stuff">
<h1><a name="other-stuff">Other Stuff</a></h1>
<p>Instead of over a dozen separate extension modules linked together
into a single extension module, the "core" module is now just a few
extensions that are linked independently, and then merged together
later into the main namespace via Python code.</p>
-<p>Because of the above, the "internal" module names have changed, but
-you shouldn't have been using them anyway so it shouldn't bother
-you. ;-)</p>
-<p>The wxPython.help module no longer exists and the classes therein are
-now part of the core module imported with wxPython.wx or the wx
-package.</p>
+<p>Because of the above and also because of the way the new SWIG works,
+the "internal" module names have changed, but you shouldn't have been
+using them anyway so it shouldn't bother you. ;-)</p>
+<p>The help module no longer exists and the classes therein are now part
+of the core module imported with wxPython.wx or the wx package.</p>
<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
wxDefaultPosition and wxDefaultSize objects instead.</p>
<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
Object Return) for a couple years now there should be no need to use
wxPyTypeCast at all.</p>
+<p>If you use the old wxPython package and wxPython.wx namespace then
+there are compatibility aliases for much of the above items.</p>
+<p>The wxWave class has been renamed to wxSound, and now has a slightly
+different API.</p>
+<p>Instead of a very small 20x20 the default window size is now a more
+reasonable size, (currently 400x250 but that may change...) If you
+don't specify a size, and the window/control class does not have any
+definition of it's own "best size" (most controls do) then the new
+default will be used. If you have code that accidentally depends on
+the smaller size then things will look a bit odd. To work around this
+just give those windows an explicit size when created.</p>
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