// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
- virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
- virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
+ void MacOnScroll(wxScrollEvent&event ) ;
public:
// For implementation purposes - sometimes decorations make the client area
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
- // Create an appropriate wxWindow from a HWND
- virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
-
- // Make sure the window style reflects the HWND style (roughly)
- virtual void AdoptAttributesFromHWND();
-
// Setup background and foreground colours correctly
virtual void SetupColours();
virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin) ;
MacWindowData* MacGetWindowData() { return m_macWindowData ; }
static WindowRef MacGetWindowInUpdate() { return s_macWindowInUpdate ; }
+ bool MacIsWindowScrollbar( const wxScrollBar* sb ) { return (m_hScrollBar == sb || m_vScrollBar == sb) ; }
static wxWindow* s_lastMouseWindow ;
private:
virtual bool MacGetWindowFromPointSub( const wxPoint &point , wxWindow** outWin ) ;