In wxWindows this class manages message catalogs which contain the translations
of the strings used to the current language.
-\perlnote{In wxPerl the {\tt Wx} module exports a '_' function
-that corresponds to the '_' C++ macro.
+\perlnote{In wxPerl you can't use the '\_' function name, so
+the {\tt Wx::Locale} module can export the {\tt gettext} and
+{\tt gettext\_noop} under any given name.
\begin{verbatim}
- use Wx qw(_);
+ # this imports gettext ( equivalent to Wx::GetTranslation
+ # and gettext_noop ( a noop )
+ # into your module
+ use Wx::Locale qw(:default);
# ....
- print _( ``Panic!'' );
+ # use the functions
+ print gettext( ``Panic!'' );
- my( \$button ) = Wx::Button->new( \$window, -1, _( ``Label'' ) );
+ button = Wx::Button->new( window, -1, gettext( ``Label'' ) );
+\end{verbatim}
+If you need to translate a lot of strings, then adding gettext( ) around
+each one is a long task ( that is why \_( ) was introduced ), so just choose
+a shorter name for gettext:
+\begin{verbatim}
+ #
+ use Wx::Locale 'gettext' => 't',
+ 'gettext_noop' => 'gettext_noop';
+
+ # ...
+
+ # use the functions
+ print t( ``Panic!!'' );
+
+ # ...
\end{verbatim}
}
\func{static void}{AddLanguage}{\param{const wxLanguageInfo\& }{info}}
Adds custom, user-defined language to the database of known languages. This
-database is used in conjuction with the first form of
+database is used in conjunction with the first form of
\helpref{Init}{wxlocaleinit}.
wxLanguageInfo is defined as follows:
{\it Language} should be greater than wxLANGUAGE\_USER\_DEFINED.
+\perlnote{In wxPerl Wx::LanguageInfo has only one method:\par
+Wx::LanguageInfo->new( language, canonicalName, WinLang, WinSubLang, Description )}
\membersection{wxLocale::GetCanonicalName}\label{wxlocalegetcanonicalname}
Compare \helpref{GetCanonicalName}{wxlocalegetcanonicalname}.
+\membersection{wxLocale::GetSystemEncoding}\label{wxlocalegetsystemencoding}
+
+\constfunc{static wxFontEncoding}{GetSystemEncoding}{\void}
+
+Tries to detect the user's default font encoding.
+Returns \helpref{wxFontEncoding}{wxfont} value or
+{\bf wxFONTENCODING\_SYSTEM} if it couldn't be determined.
+
+\membersection{wxLocale::GetSystemEncodingName}\label{wxlocalegetsystemencodingname}
+
+\constfunc{static wxString}{GetSystemEncodingName}{\void}
+
+Tries to detect the name of the user's default font encoding. This string isn't
+particularly useful for the application as its form is platform-dependent and
+so you should probably use
+\helpref{GetSystemEncoding}{wxlocalegetsystemencoding} instead.
+
+Returns a user-readable string value or an empty string if it couldn't be
+determined.
+
\membersection{wxLocale::GetSystemLanguage}\label{wxlocalegetsystemlanguage}
\constfunc{static int}{GetSystemLanguage}{\void}
for the given locale containing the translations of standard wxWindows messages
automatically.}
\twocolitem{\windowstyle{wxLOCALE\_CONV\_ENCODING}}{Automatically convert message
-catalogs to platform's native encoding. Note that it will do only basic
+catalogs to platform's default encoding. Note that it will do only basic
conversion between well-known pair like iso8859-1 and windows-1252 or
iso8859-2 and windows-1250. See \helpref{Writing non-English applications}{nonenglishoverview} for detailed
-description of this behaviour.}
+description of this behaviour. Note that this flag is meaningless in Unicode build.}
\end{twocollist}
}