// debugging settings
// ----------------------------------------------------------------------------
+// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
+// need to define it here. You may do it for two reasons: either completely
+// disable/compile out the asserts in release version (then do it inside #ifdef
+// NDEBUG) or, on the contrary, enable more asserts, including the usually
+// disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
+//
+// #ifdef NDEBUG
+// #define wxDEBUG_LEVEL 0
+// #else
+// #define wxDEBUG_LEVEL 2
+// #endif
+
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
+//
+// Default is 1
+//
+// Recommended setting: 1 if your compiler supports it.
+#define wxUSE_ON_FATAL_EXCEPTION 1
+
+// Set this to 1 to be able to generate a human-readable (unlike
+// machine-readable minidump created by wxCrashReport::Generate()) stack back
+// trace when your program crashes using wxStackWalker
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_STACKWALKER 1
+
+// Set this to 1 to compile in wxDebugReport class which allows you to create
+// and optionally upload to your web site a debug report consisting of back
+// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
+
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
-// Using VC++ CRT memory debugging is enabled by default in debug mode
-// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
+// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
// and if __NO_VC_CRTDBG__ is not defined.
+// The rest of the options in this section are obsolete and not supported,
+// enable them at your own risk.
+
// If 1, enables wxDebugContext, for writing error messages to file, etc. If
// __WXDEBUG__ is not defined, will still use the normal memory operators.
//
// Recommended setting: 0
#define wxUSE_DEBUG_NEW_ALWAYS 0
-// wxHandleFatalExceptions() may be used to catch the program faults at run
-// time and, instead of terminating the program with a usual GPF message box,
-// call the user-defined wxApp::OnFatalException() function. If you set
-// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
-//
-// This setting is for Win32 only and can only be enabled if your compiler
-// supports Win32 structured exception handling (currently only VC++ does)
-//
-// Default is 1
-//
-// Recommended setting: 1 if your compiler supports it.
-#define wxUSE_ON_FATAL_EXCEPTION 1
-
-// Set this to 1 to be able to generate a human-readable (unlike
-// machine-readable minidump created by wxCrashReport::Generate()) stack back
-// trace when your program crashes using wxStackWalker
-//
-// Default is 1 if supported by the compiler.
-//
-// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 1
-
-// Set this to 1 to compile in wxDebugReport class which allows you to create
-// and optionally upload to your web site a debug report consisting of back
-// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
-//
-// Default is 1 if supported by the compiler.
-//
-// Recommended setting: 1, it is compiled into a separate library so there
-// is no overhead if you don't use it
-#define wxUSE_DEBUGREPORT 1
// ----------------------------------------------------------------------------
// Unicode support
// possible in which case setting this to 0 can gain up to 100KB.
#define wxUSE_VARIANT 1
+// Support for wxAny class, the successor for wxVariant.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you want to reduce the library size by a small amount,
+// or your compiler cannot for some reason cope with complexity of templates used.
+#define wxUSE_ANY 1
+
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use GStreamer for Unix.
-//
-// Default is 0 as this requires a lot of dependencies which might not be
-// available.
-//
-// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
-#define wxUSE_GSTREAMER 0
-
// Use wxWidget's XRC XML-based resource system. Recommended.
//
// Default is 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxWidget's Ribbon classes for interfaces
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_RIBBON 1
+
// Use wxPropertyGrid.
//
// Default is 1
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
-// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
-// will need to manually add opengl32.lib and glu32.lib to the list of
-// libraries linked with your program if you use OpenGL.
+// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
+// list of libraries used to link your application (although this is done
+// implicitly for Microsoft Visual C++ users).
//
-// Default is 0.
+// Default is 1 unless the compiler is known to ship without the necessary
+// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
//
-// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
-#define wxUSE_GLCANVAS 0
+// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
+// otherwise.
+#define wxUSE_GLCANVAS 1
// wxRichTextCtrl allows editing of styled text.
//