#include "wx/bitmap.h"
#include "wx/dcmemory.h"
#include "wx/log.h"
+ #include "wx/math.h"
#include "wx/icon.h"
#include "wx/dcprint.h"
#include "wx/module.h"
// constants
// ---------------------------------------------------------------------------
-static const int VIEWPORT_EXTENT = 1000;
+// The device space in Win32 GDI measures 2^27*2^27 , so we use 2^27-1 as the
+// maximal possible view port extent.
+static const int VIEWPORT_EXTENT = 134217727;
// ROPs which don't have standard names (see "Ternary Raster Operations" in the
// MSDN docs for how this and other numbers in wxDC::Blit() are obtained)
return true;
}
+namespace
+{
+
+void ApplyEffectiveScale(double scale, int sign, int *device, int *logical)
+{
+ // To reduce rounding errors as much as possible, we try to use the largest
+ // possible extent (2^27-1) for the device space but we must also avoid
+ // overflowing the int range i.e. ensure that logical extents are less than
+ // 2^31 in magnitude. So the minimal scale we can use is 1/16 as for
+ // anything smaller VIEWPORT_EXTENT/scale would overflow the int range.
+ static const double MIN_LOGICAL_SCALE = 1./16;
+
+ double physExtent = VIEWPORT_EXTENT;
+ if ( scale < MIN_LOGICAL_SCALE )
+ {
+ physExtent *= scale/MIN_LOGICAL_SCALE;
+ scale = MIN_LOGICAL_SCALE;
+ }
+
+ *device = wxRound(physExtent);
+ *logical = sign*wxRound(VIEWPORT_EXTENT/scale);
+}
+
+} // anonymous namespace
+
void wxMSWDCImpl::RealizeScaleAndOrigin()
{
// although it may seem wasteful to always use MM_ANISOTROPIC here instead
#ifndef __WXWINCE__
::SetMapMode(GetHdc(), MM_ANISOTROPIC);
- int width = DeviceToLogicalXRel(VIEWPORT_EXTENT)*m_signX,
- height = DeviceToLogicalYRel(VIEWPORT_EXTENT)*m_signY;
+ // wxWidgets API assumes that the coordinate space is "infinite" (i.e. only
+ // limited by 2^32 range of the integer coordinates) but in MSW API we must
+ // actually specify the extents that we use so compute them here.
- ::SetViewportExtEx(GetHdc(), VIEWPORT_EXTENT, VIEWPORT_EXTENT, NULL);
- ::SetWindowExtEx(GetHdc(), width, height, NULL);
+ int devExtX, devExtY, // Viewport, i.e. device space, extents.
+ logExtX, logExtY; // Window, i.e. logical coordinate space, extents.
+
+ ApplyEffectiveScale(m_scaleX, m_signX, &devExtX, &logExtX);
+ ApplyEffectiveScale(m_scaleY, m_signY, &devExtY, &logExtY);
+
+ ::SetViewportExtEx(GetHdc(), devExtX, devExtY, NULL);
+ ::SetWindowExtEx(GetHdc(), logExtX, logExtY, NULL);
::SetViewportOrgEx(GetHdc(), m_deviceOriginX, m_deviceOriginY, NULL);
::SetWindowOrgEx(GetHdc(), m_logicalOriginX, m_logicalOriginY, NULL);
// than the wxWidgets fall-back implementation. So we need
// to be able to switch this on and off at runtime.
#if wxUSE_SYSTEM_OPTIONS
- if (wxSystemOptions::GetOptionInt(wxT("no-maskblt")) == 0)
+ static bool s_maskBltAllowed = wxSystemOptions::GetOptionInt("no-maskblt") == 0;
+ if ( s_maskBltAllowed )
#endif
{
if ( dstWidth == srcWidth && dstHeight == srcHeight )
{
SET_STRETCH_BLT_MODE(GetHdc());
+ // Unlike all the other functions used here (i.e. AlphaBlt(),
+ // MaskBlt(), BitBlt() and StretchBlt()), StretchDIBits() does
+ // not take into account the source DC logical coordinates
+ // automatically as it doesn't even work with the source HDC.
+ // So do this manually to ensure that the coordinates are
+ // interpreted in the same way here as in all the other cases.
+ xsrc = source->LogicalToDeviceX(xsrc);
+ ysrc = source->LogicalToDeviceY(ysrc);
+ srcWidth = source->LogicalToDeviceXRel(srcWidth);
+ srcHeight = source->LogicalToDeviceYRel(srcHeight);
+
// Figure out what co-ordinate system we're supposed to specify
// ysrc in.
const LONG hDIB = ds.dsBmih.biHeight;